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Birukas
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

First of all, sorry for my english, i'm not a native speaker :(
Octane is great, except some demo limitations. I mean no open\save, no refractions, and else.
I have some questions about future releases and features.
Whats about benchmarks and comparisons between cpu-unbiased render engines and gpu-based? Is this a true, that if in Maxwell or Fry or Indigo my scene renders about 20-24 hours, in Octane this scene will render x32 (or more) times faster? Is there a linear dependence, or CUDA technology may be as fast as CPU in some cases?
I've tested some interior scenes, and i have to say, that Octane is great. If in future, there will be multilight (you know, like in Maxwell or Fry), it would be wonderful. I think, you really must include this feature, it's very useful, and saves a lot of time.
And don't forget about fake SSS for thin objects (for curtains). All archviz needs it.

Great job! You are the best! I hope that in future, Octane will become very useful tool, and it's developer will have a lot of money (and that he will not raise the price:)
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

thanks, i'm not sure if we will add multilight, since that's quite a hog on GPU memory.
the interactive nature of octane also kind of makes multilight less necessary as you can tune your lights while you're finetuning your scene...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Birukas
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

So, what about benchmark? It would be wonderful if we will have 1 or 2 scenes (studio and interior) to download and benchmark our gpus
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

you could do one with the scenes already provided ?
give us some time to set something up on the site, we've our hands full with a lot of stuff at the moment :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Birukas
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

ok, i'll try, but when i import obj, all materials are glossy (3dsmax export), and i can't change them and save a scene in Octane

and camera has default pivot point and direction.
Last edited by Birukas on Sun Jan 17, 2010 10:57 am, edited 1 time in total.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Birukas wrote:ok, i'll try, but when i import obj, all materials are glossy (3dsmax export), and i can't change them and save a scene in Octane
give us some time to come up with a benchmark scene, we'll add one in the next demo version.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Birukas
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

o, and don't forget about camera clipping. it's very important in interiors!
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

yeah camera near and far clipping is already implemented but not hooked up to the UI yet...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Birukas
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

Long life and prosper! Great job! You rock CG world :)
cecofuli
Licensed Customer
Posts: 50
Joined: Sat Mar 20, 2010 5:15 pm

radiance wrote:Hi,

yeah camera near and far clipping is already implemented but not hooked up to the UI yet...

Radiance
+1 for clipping planes in the camera.
Without, some arch.viz interior is impossible to render.
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