Working with Octane.

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Javadevil
Licensed Customer
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

Hi there,

Is it possible to have 3dsmax Octane plugin installed on other machines but not use it for rendering ? Don't need a license.

Basically I need my partner to be able to animate with octane materials and see textures in the viewport but she doesn't need to render or light or use octane in anyway.

I have one main machine for rendering with Octane where I set up all my materials and render.

I've installed Octane on her machine and all the textures in the viewport display black, I get a bunch of octane .dll errors on startup too.

cheers
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Javadevil wrote:Hi there,

Is it possible to have 3dsmax Octane plugin installed on other machines but not use it for rendering ? Don't need a license.

Basically I need my partner to be able to animate with octane materials and see textures in the viewport but she doesn't need to render or light or use octane in anyway.

I have one main machine for rendering with Octane where I set up all my materials and render.

I've installed Octane on her machine and all the textures in the viewport display black, I get a bunch of octane .dll errors on startup too.

cheers
Are you sure you have installed octane by proper way for enother computer?
It should works ok. You just can't render. You can edit every thing and see any texture in 3ds max viewport.
Javadevil
Licensed Customer
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

Thanks Karba

Hmm yes I put the everything in the right folders, the first time I got a cuda error, I'm wondering if it might have something to do with that.

Could drives and cuda versions have anything to do with it ?


Another unrelated question, I tried a simple camera animation and it was all jerky, render a preview in 3dsmax viewport and it was smooth.
I copied the translation control from one camera to the octane camera. Still looking into this, it might be something wrong with the copied controller.

cheers
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Javadevil wrote:Thanks Karba

Hmm yes I put the everything in the right folders, the first time I got a cuda error, I'm wondering if it might have something to do with that.

Could drives and cuda versions have anything to do with it ?


Another unrelated question, I tried a simple camera animation and it was all jerky, render a preview in 3dsmax viewport and it was smooth.
I copied the translation control from one camera to the octane camera. Still looking into this, it might be something wrong with the copied controller.

cheers
What error message do you get?
Javadevil
Licensed Customer
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

Hi Karba,

I just realised her system has a ATI card :(.
I guess thats why the nvcuda.dll and octane3dsmax.dlr are having initialization problems.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Javadevil wrote:Thanks Karba

Hmm yes I put the everything in the right folders, the first time I got a cuda error, I'm wondering if it might have something to do with that.

Could drives and cuda versions have anything to do with it ?


Another unrelated question, I tried a simple camera animation and it was all jerky, render a preview in 3dsmax viewport and it was smooth.
I copied the translation control from one camera to the octane camera. Still looking into this, it might be something wrong with the copied controller.

cheers

I confirm the jerky animation. I did a simple walktrough. There is a slight shaking in the rendered frames.. I think it's a precision issue with the translated camera and interpolated coordinate values.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Javadevil
Licensed Customer
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

gabrielefx wrote:I confirm the jerky animation. I did a simple walktrough. There is a slight shaking in the rendered frames.. I think it's a precision issue with the translated camera and interpolated coordinate values.
Oh this is no good, I was really hoping it was user error, I will do another test tonight to see if I can fix it.

What sort of animation controller was used on the Lego car animation ?

I'm bezier curve controllers, not tcb, I might try tcb and see if thats any better.
Javadevil
Licensed Customer
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

It seems to only happen with the octane camera, I can copy the animation from standard camera to a vray camera and theres no jerky movement.
Javadevil
Licensed Customer
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

Open Octane render window opens as a strange resolution, where is it getting it's resolution from ?

It doesn't seem to be from the render dialogue window, doesn't take into account safe frames.
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