Hi there,
Is it possible to have 3dsmax Octane plugin installed on other machines but not use it for rendering ? Don't need a license.
Basically I need my partner to be able to animate with octane materials and see textures in the viewport but she doesn't need to render or light or use octane in anyway.
I have one main machine for rendering with Octane where I set up all my materials and render.
I've installed Octane on her machine and all the textures in the viewport display black, I get a bunch of octane .dll errors on startup too.
cheers
Working with Octane.
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Are you sure you have installed octane by proper way for enother computer?Javadevil wrote:Hi there,
Is it possible to have 3dsmax Octane plugin installed on other machines but not use it for rendering ? Don't need a license.
Basically I need my partner to be able to animate with octane materials and see textures in the viewport but she doesn't need to render or light or use octane in anyway.
I have one main machine for rendering with Octane where I set up all my materials and render.
I've installed Octane on her machine and all the textures in the viewport display black, I get a bunch of octane .dll errors on startup too.
cheers
It should works ok. You just can't render. You can edit every thing and see any texture in 3ds max viewport.
Thanks Karba
Hmm yes I put the everything in the right folders, the first time I got a cuda error, I'm wondering if it might have something to do with that.
Could drives and cuda versions have anything to do with it ?
Another unrelated question, I tried a simple camera animation and it was all jerky, render a preview in 3dsmax viewport and it was smooth.
I copied the translation control from one camera to the octane camera. Still looking into this, it might be something wrong with the copied controller.
cheers
Hmm yes I put the everything in the right folders, the first time I got a cuda error, I'm wondering if it might have something to do with that.
Could drives and cuda versions have anything to do with it ?
Another unrelated question, I tried a simple camera animation and it was all jerky, render a preview in 3dsmax viewport and it was smooth.
I copied the translation control from one camera to the octane camera. Still looking into this, it might be something wrong with the copied controller.
cheers
What error message do you get?Javadevil wrote:Thanks Karba
Hmm yes I put the everything in the right folders, the first time I got a cuda error, I'm wondering if it might have something to do with that.
Could drives and cuda versions have anything to do with it ?
Another unrelated question, I tried a simple camera animation and it was all jerky, render a preview in 3dsmax viewport and it was smooth.
I copied the translation control from one camera to the octane camera. Still looking into this, it might be something wrong with the copied controller.
cheers
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Javadevil wrote:Thanks Karba
Hmm yes I put the everything in the right folders, the first time I got a cuda error, I'm wondering if it might have something to do with that.
Could drives and cuda versions have anything to do with it ?
Another unrelated question, I tried a simple camera animation and it was all jerky, render a preview in 3dsmax viewport and it was smooth.
I copied the translation control from one camera to the octane camera. Still looking into this, it might be something wrong with the copied controller.
cheers
I confirm the jerky animation. I did a simple walktrough. There is a slight shaking in the rendered frames.. I think it's a precision issue with the translated camera and interpolated coordinate values.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Oh this is no good, I was really hoping it was user error, I will do another test tonight to see if I can fix it.gabrielefx wrote:I confirm the jerky animation. I did a simple walktrough. There is a slight shaking in the rendered frames.. I think it's a precision issue with the translated camera and interpolated coordinate values.
What sort of animation controller was used on the Lego car animation ?
I'm bezier curve controllers, not tcb, I might try tcb and see if thats any better.