*** THIS IS NOT A RELEASE ***
This is a little test binary for windows x64 only,
and it's not recommended for use for any use other than seeing it works with multi-gpu systems,
by people interested in tinkering with things.
We would'nt recommend to use this binary for any commercial work as it is not fully finished/tested.
This is a version of octane that can use more than one GPU at a time during rendering.
However there are a few limitations still that we will iron during the days ahead.
If you don't have multiple GPU's in your system there is no need to play with this version.
The difference between this version and the previous 2.1 release is that you can add and remove devices to the 'active' device list,
in the updated device manager.
When rendering with multiple GPUs, the rendering runs in parallel.
We have not parallellized the tonemapping kernels yet, so it's not yet fully optimized and it's not a 2x speed increase with 2 GPUs.
Also, major areas of the engine have been rewritten and not all functionalities are hooked up and tested yet,
so some things like material picking etc might not work as they should yet.
A few notes:
- the total available memory for use in octane is the minimum of your cards,
so if you have for example 2 cards with 1GB ram, and one card with 256 MB ram, and you add all 3 for rendering, you will only be able to use 256 MB ram.
In this scenario we'd recommend you use the 2 cards together and leave out the 3rd one.
- Currently the load is not adjusted per GPU power, so if you have 2 fast cards and one slow card, they will all 3 get the same amount of work to do,
and your slow card will make the other cards wait a bit every frame. we're improving this so that the load is propperly balanced in the next versions.
This version will work best if you're cards are all of the same type.
- rendering is parallelized, but not tonemapping, so on large resolutions the speedup of multiple cards will become lower,
we are already in the process of fixing this, so octane will effectively have a linear speedup when adding more cards. (or near-linear)
- the navigation/camera manipulation is not %100, it's a bit jerky, we're fixing this.
You need to make sure SLI is turned off to get octane to see multiple GPUs
Also, Please don't use this thread to report other unrelated problems,
only issues specific to getting this release to see your multiple GPU setup, and statistics.
There's no point in reporting issues of 2.1 that we are already aware of.
If you want to post statistics, please run the standardized trench benchmand scene, with the OCS project settings (no changes, eg pathtracing)
Also, please do not use this binary for any off site statistics or documentation, as the speedup/performance is not finalized and will improve.
What we'd like to hear from people trying it is if it works, if it can see all the GPUs, if it's stable, and some benchmark results

Thanks,
Radiance