Boardroom Mockup

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Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

Hello Octane Forum!

I was wondering if any one can give me a critique on a rendering I drew-up in my spare time. It's still not complete (rather bare I must admit, thinking about what to add it without ruining the simplicity of the scene).

Cheers!
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Boardroom_Test_01.png
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
jp_vas
Licensed Customer
Posts: 60
Joined: Sun Oct 09, 2011 3:18 pm

Hello Draydin_r, although im starting to learn image composition i can point some things i would do if it was my scene.
hope it helps, if not... i hope it helps you assure in what yo really want.

here are the things i would do:

-work a bit more in the levels of the image (photoshop)
-remove the very brigth lighting of the wall behing the glass curtain, to me it draws away the attention from the room.
-move the chairs a bit, they are in complete perfect alignment... also the wheel structure of the chairs.
-put a transition element in the edge of intersection of the carpet floor and wall
-put a few (not much) accesories in the table like they were just finishing a meeting in the room.
-lower the intensity of the IES ligths, can it be done? just think that the light shapes are too strong. also i see some noise there... did you trie increasing the sample_rate of the small emiters.

have a nice time an good luck
System: Windows 7 64 | GPU: GTX 580 1.5Gb | CPU: Intel Core i7 2.8 Ghz | RAM: 4GB
jp_vas
Licensed Customer
Posts: 60
Joined: Sun Oct 09, 2011 3:18 pm

also i dont like too much that tilted camera... maybe with some other image proportion?
System: Windows 7 64 | GPU: GTX 580 1.5Gb | CPU: Intel Core i7 2.8 Ghz | RAM: 4GB
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