here's my first couple renderings. the overview took about 20 mins to render because i had samples set to 6000. but i noticed that it looked good enough at around 800 samples which would have been way less time. if i used mental ray i would still be moving lights around and render testing.
so i learned about the sample slider.
i cant wait for a way to export a animated camera from Maya !
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nice XD.
You should do a quick animation though it that would be awesome.
You should do a quick animation though it that would be awesome.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
thanks !
i dont understand how to import an animation. im using maya and have made .bat files before but how would you put a camera into a .obj file ?
and then
if you have a 1minute animation(1800 frames) does that mean you end up saving out 1800 .obj files ?
it sounds like maybe a maya scrypt/plugin may come out soon - i hope.
i dont understand how to import an animation. im using maya and have made .bat files before but how would you put a camera into a .obj file ?
and then
if you have a 1minute animation(1800 frames) does that mean you end up saving out 1800 .obj files ?
it sounds like maybe a maya scrypt/plugin may come out soon - i hope.
2x xeon5650 | 3 x titan | Win7 64 | maya2014x64 | mountain mods
Hi Nick,
Apparently some talented Maya/ Octane users are cooking something in their kitchen:
http://www.refractivesoftware.com/forum ... =21&t=1220
Apparently some talented Maya/ Octane users are cooking something in their kitchen:
http://www.refractivesoftware.com/forum ... =21&t=1220
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
you can also use this technique: http://www.refractivesoftware.com/forum ... f=21&t=878
to get smooth antialiasing...
Radiance
to get smooth antialiasing...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB