everything finised~~

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saikafu
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Posts: 63
Joined: Fri Jan 15, 2010 12:56 am

during about 3weeks ..finally...it finished..
hope you like~~
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Voidmonster
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This looks good, but there are two things that stand out to me.

First and simplest, you need to decrease the aperture value. The size of the DOF blur makes the scale of your scene read completely wrong. The figure appears to be about 30cm tall. It's possible that the scene imported at the wrong scale, though, so I'd check that first.

Second, you might want to consider adding more ground detritus. The pathway looks very bare and videogame-like. I think just making some very simple branches and placing them around on the ground to break up the apparent flatness would do wonders.

Otherwise, I like it a lot. The character and the environment blend together nicely -- that guy really feels like he belongs in that place, like he came from it.
-Zak Jarvis
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
saikafu
Licensed Customer
Posts: 63
Joined: Fri Jan 15, 2010 12:56 am

Voidmonster wrote:This looks good, but there are two things that stand out to me.

First and simplest, you need to decrease the aperture value. The size of the DOF blur makes the scale of your scene read completely wrong. The figure appears to be about 30cm tall. It's possible that the scene imported at the wrong scale, though, so I'd check that first.

Second, you might want to consider adding more ground detritus. The pathway looks very bare and videogame-like. I think just making some very simple branches and placing them around on the ground to break up the apparent flatness would do wonders.

Otherwise, I like it a lot. The character and the environment blend together nicely -- that guy really feels like he belongs in that place, like he came from it.
oh~~~thanks~~~
i will try everything that you say
thanks again~~~
Tugpsx
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Location: Chicago, IL
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Ah but that's the great thing about fantasy creatures, they can be as tall as a mountain or as small as microbe.

This character seems well adjusted, he appears to be about 2ft tall and deadly (at least enough to kill whatever skull is now displayed on his shoulder)

Great job and thanks for sharing the workflow, this developed nicely. keep up the good work.
Win 11 64GB | NVIDIA RTX3060 12GB
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