Fallout 3 Enclave Robot

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iknowmedia
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Playing Fallout 3 on the xbox I saw this Enclave robot flying around and thought lets build it. I made this robot in Maya and renderd it in Octane renderer. Render time in Maya with mental ray was around 6 minutes and rendering in Octane 25 second with motion blur and depth of field.

There are some fireflys and the animation is a bit jerky for some reason.

http://www.vimeo.com/11278582
Windows 7 | Q9550 @2833Mhz | 8GB | Zotac GTX480
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radiance
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nice, those are really easy to kill :)
i really loved fallout 3 :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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pedrofelipe
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great texturing work! :shock:
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n1k
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Great modeling and texturing. Shaders need a bit more work. Surfaces are to reflective and polished IMHO. Other than that it's a great work:)

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
scarecrow2k6
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Joined: Fri Jan 29, 2010 11:02 am

Great stuff ! Some bump mapping would be nice though.
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James
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The only thing that jumps out at me is that the motion blur seems rather extreme for something moving so slow..
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
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iknowmedia
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@n1k, Thanks and yeah some shaders can be tweaked tho.

@scarecrow2k6, All the serfaces have bump maps :P maybe the value's are to low.

@James, is there a way to controll the amout of the motionblur?
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James
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I have no idea, it is not something I have used much.
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
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radiance
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The amount of motion blur is not controllable.
It's not something that needs to be controlled as it's correct,
it completely interpolates between 2 frames.

if that would be changeable, you'd get hops between frames and it would'nt have any point to use motion blur.

if bump maps are not strong enough, you probably are importing your object in the wrong scale, eg it's not in meters and it's way too big, therefore the bump map is less apparent.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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understand
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damn octane really rocks when animated. one thing to see a realistic image but another to see it interact with the camera
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