That's the first scene I've rendered in octane for 3ds max.
first image is direct light, the second is path tracing.
First 3ds max scene
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
it's looking good, althou too "flat" for now, it needs either more detail if you want to use the sun as light source or try lighting the scene with an HDRI and using PT, you'll see how it comes to live. Of course, the devil IS on the details, the smaller and more irregular the details the better you'll fool the eye, so add stuff and have fun rendering away 

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
thanks, I'll try to do that..
by the way, how can I rotate the hdri in the max?
by the way, how can I rotate the hdri in the max?
for the enviroment you have to use an octane "texture enviroment" and there load in the texture channel an octane "image texture" to load the hdri, in the "texture enviroment" you can control de rotation and power.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB