Hello,
I was wondering: what is the proper way to do window glass. I did a few exterior renders, and they turned out great. I only had a single flat glass surface and applied a specular material to it. It also seemed to clear quickly.
But in general:
1) Should I give the windows thickness (i.e. two surfaces instead of one)?
2) Should I apply a special kind of material (I believe Maxwell has special architectural glass for flat surfaces, so that they clear more quickly)?
Correct way to do window glass?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
1) a glass should have thickness, at least if you want to look through it. otherwise octane is not able to calculate refractions correctly (for a specular mat an object with only one coplaner surface has an endless depth - sort of). if you have a curved surface (often seen with car lights), such distortions are pretty visible; even a flat surface already creates an unnatural distortion, if you look through it.Chris_TC wrote:Hello,
I was wondering: what is the proper way to do window glass. I did a few exterior renders, and they turned out great. I only had a single flat glass surface and applied a specular material to it. It also seemed to clear quickly.
But in general:
1) Should I give the windows thickness (i.e. two surfaces instead of one)?
2) Should I apply a special kind of material (I believe Maxwell has special architectural glass for flat surfaces, so that they clear more quickly)?
2) depends on. a glossy mat with opacity might be useful; in a sunlit interior scene it might be good to hide windows glasses at all, to gain better performance. needs a little experimentation...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400