Question: Best way to model the eye for Octane Render

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vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Hi,
I was wondering if someone would share the efficient approach to model the eyes while
achieve the best result, specifically for rendering in Octane Render.
Crurently, as the picture illustrates, is the way I model the eyes, and I have to use Path Tracing
for seeing the correct result for eye's transparency...and the eye part usually takes a while to
clear up and it doesn't catch enough light either.

So I wonder, what's other people's approach in terms of preparing the eyes.
I would appreciate if someone could also show their eye model appropriate for Direct Lighting as well.

Thanks.
Attachments
eye_model_render.jpg
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
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