Crowns

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michdolan
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I've been working on this crown project at work for a while now in Maya and Modo. Finally had a free day to put it in Octane and give it a whirl (still have much to learn). Somewhere down the road I'd like to rework the fabric ground, perhaps achieve something more like satin. I also want to do some close up renders, but will wait for MLT (those gems won't refine, even after cooking an hour--expectedly so. I ran the image through Hot Pixels).

I've been scouring this forum every day for weeks, getting inspired by everybodies stuff. Finally decided I'd better post something myself. Thanks for checking it out. Props to all the hard work that has gone into this tool! You developers amaze me.

Image
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mlody47
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Tugpsx
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WOW! What are your settings for such realistic silk.
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michdolan
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mlody47: Thanks! Yeah, I was looking at your satin earlier today in the gallery. Really nice! Well, all your renders are stunning. Great work.

I'm curious what your spec/roughness settings are. Did you also use bump on parts of the satin on the ground? I used more of a cotton texture for my normal map, but it's too coarse for satin for sure. I even played with using a thin film to get the specular patters you'll sometimes see on silk or satin.

My settings for the fabric were (I know it's as much about the light as the material):

glossy material
diffuse: 0.125, 0.05, 0.05
specular: 0.025
roughness: 50.6416
I made the normal map from a Modo asset, (power: 0.75)

Thanks for any advice in advance.
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mlody47
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Thanks :)

glossy:

rgb : 0.091

spec: 0.5

roughness: 40

no bumps no normals :)


Set roughness to 40 and and then set specular for Your needs. It depend on lightning too
Last edited by mlody47 on Sun Apr 25, 2010 3:19 pm, edited 1 time in total.
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michdolan
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Joined: Fri Mar 19, 2010 6:12 pm

Thanks so much! I'll give that a try. I appreciate it.
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