How to best get materials into Octane?

Autodesk Softimage XSI (Developed by Face)
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Chris_TC
Licensed Customer
Posts: 153
Joined: Tue Jun 01, 2010 10:38 am

It's been a while since I used Octane, and I don't fully remember the workflow. Using the latest versions, which materials should I apply in Soft to receive somewhat similar materials in Octane (at least regarding the texture mapping and maybe the color)? I typically use the Arch material, but I suppose this one won't be converted?

Thanks
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Magog
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Hi Cris.
The phong is the material to be used. I use default settings, just to assign uv, and setting the material directly in Octane, avoiding to work 2 times..
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Correct, Phong is the material of your choice.

Also textures in diffuse, specular, reflectivity and transparency are supported.
With a mix of some values, you can affect which Octane material will be created.
If reflectivity color is unlike black or the shiny parameter is lesser then 1.0, then you will give a glossy material
If trancparency is unlike black and scaletrans is unlike 0, you will give a specular material.
All other combinations will give you a diffuse material.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Chris_TC
Licensed Customer
Posts: 153
Joined: Tue Jun 01, 2010 10:38 am

Thank you for the great explanations! I will keep them in mind and give Octane a test drive at work.
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