Renderings 2012

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
acestudio
Licensed Customer
Posts: 38
Joined: Mon Mar 21, 2011 4:47 pm
Location: Brasil
Contact:

That's my latest renderings with octane. C&C very welcome.

Thanks
Attachments
Done with 3dsmax, post processing in photoshop
Done with 3dsmax, post processing in photoshop
Modeling with blender
Modeling with blender
Done with 3dsmax, post processing in photoshop
Done with 3dsmax, post processing in photoshop
Done with 3dsmax, post processing in photoshop
Done with 3dsmax, post processing in photoshop
Done with 3dsmax, post processing in photoshop
Done with 3dsmax, post processing in photoshop
Done with 3dsmax, sketchup, post processing in photoshop
Done with 3dsmax, sketchup, post processing in photoshop
Alessandro NC
Brasil

Core 17 [email protected] ghz | 16 gb ram | Windows 7 | Geforce GTX 580 1536
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

nice set of images ;) the first one i like best. the last one is also very cool, i' only reduce bumps by a good amount in this one...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
acestudio
Licensed Customer
Posts: 38
Joined: Mon Mar 21, 2011 4:47 pm
Location: Brasil
Contact:

t_3 wrote:nice set of images ;) the first one i like best. the last one is also very cool, i' only reduce bumps by a good amount in this one...
Thanks t_3 and well observed the problem with the bump on the walls. Actually I've seen this problem when the render was done in high resolution. This image has not been approved by the client and did not return to fix it.

Best regards
Alessandro NC
Brasil

Core 17 [email protected] ghz | 16 gb ram | Windows 7 | Geforce GTX 580 1536
said
Licensed Customer
Posts: 72
Joined: Tue Nov 29, 2011 11:17 am

wow great work my favorite is the last one very impressive very good work :o
why is the first one a bit noisy, can u tell me something about the rendertime and samples?

greeting
said
Windows 7 64bit
i7 2600k 3,5 GHz
Asus GTX 570
16GB DDR 3

Archicad 15____Cinema 4D R13______3Ds Max 2011_____Octane for 3Ds Max
User avatar
acestudio
Licensed Customer
Posts: 38
Joined: Mon Mar 21, 2011 4:47 pm
Location: Brasil
Contact:

Hi said, I'm glad you like :)

Well, the first image was done in version 2.52 with 16.000 samples in pmc mode, but I interrupted to 8000 around and took about a half hour, this was just a test using an old project done with vray. I'll return to this scene soon and will post here.

Best regards
Alessandro NC
Brasil

Core 17 [email protected] ghz | 16 gb ram | Windows 7 | Geforce GTX 580 1536
said
Licensed Customer
Posts: 72
Joined: Tue Nov 29, 2011 11:17 am

hello again,

have u used a portal?
if not look at this link ;)

http://refractivesoftware.com/forum/vie ... =21&t=7210

maybe it helps you

greeting
said
Windows 7 64bit
i7 2600k 3,5 GHz
Asus GTX 570
16GB DDR 3

Archicad 15____Cinema 4D R13______3Ds Max 2011_____Octane for 3Ds Max
User avatar
acestudio
Licensed Customer
Posts: 38
Joined: Mon Mar 21, 2011 4:47 pm
Location: Brasil
Contact:

Hey said,

In really in this scene (first) have not used, I agree that this coulda be the cause of the noise. in my new version I'll put.

Thanks for your advices :)

Greeting

Alex
Alessandro NC
Brasil

Core 17 [email protected] ghz | 16 gb ram | Windows 7 | Geforce GTX 580 1536
User avatar
m_m_
Licensed Customer
Posts: 109
Joined: Thu Jan 19, 2012 5:33 pm
Location: Italia

Very beautiful.
Bye
"Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie"
Leonardo da Vinci
Post Reply

Return to “M is for Metaverse Gallery”