Mix Material Problem

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Ian.Kidston
Licensed Customer
Posts: 27
Joined: Mon Apr 25, 2011 5:15 am

Hi All,

Just starting to play with creating Octane Materials in Max and have a small problem which has stumped me.

As a test, I created a mix material. One diffuse channel and one glossy - very simple RGB colours.

Both the diffuse and the glossy materials work fine when applied to the object independently, however, as soon as I use them to create a Mix Material it fails to apply to the object.

Anyone else able to recreate this, or am I missing something basic in the process?

Thanks

Ian
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

I did same test here and everything worked. Could you tell me what you mean by fail.

thanks
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Ian.Kidston wrote:Hi All,

Just starting to play with creating Octane Materials in Max and have a small problem which has stumped me.

As a test, I created a mix material. One diffuse channel and one glossy - very simple RGB colours.

Both the diffuse and the glossy materials work fine when applied to the object independently, however, as soon as I use them to create a Mix Material it fails to apply to the object.

Anyone else able to recreate this, or am I missing something basic in the process?

Thanks

Ian
are you using the Octane mix material or the native Max blend material?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Ian.Kidston
Licensed Customer
Posts: 27
Joined: Mon Apr 25, 2011 5:15 am

Hi Matty & Gabriel,

By fail I mean that no material is applied to the object.

Using Max teapot as object. Diffuse material blue - Glossy material Red. Apply each individually - teapot blue / red as expected. Attach materials to material 1 and material 2 slots in Material Mix. Teapot has no colour and simply reflects the colour of the plane and the sun.

All materials are Octane materials slots selected from side bar in Material Slate editor.

3ds Max Design 2012 64bit
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Have you tryed to do a test render to see result.
Ian.Kidston
Licensed Customer
Posts: 27
Joined: Mon Apr 25, 2011 5:15 am

I have the OctaneRender Viewport selected and open from the beginning. Direct Lighting Kernel.

Change to diffuse teapot in viewport starts rendering blue - likewise for glossy - red. Mix material - no color applied teapot simply reflects the color of the plane and sun.
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

I have tried once again and everything works fine. Do you think you could upload the scene file with a screenshot of what the problem looks like visually so I find out what it is.

thanks
Ian.Kidston
Licensed Customer
Posts: 27
Joined: Mon Apr 25, 2011 5:15 am

Hi Matty,

Thanks for looking at this. Attached are some photos for each condition and the teapot scene. The small box to the right hand side of the teapot has no material applied in any photo.

I don't know if it is at all relevant, but, for my set up spacepilot pro (when connected) causes a right click crash. (Karba is aware of the issue) I have disconnected the device, but all of the drivers are still on the computer.

Cheers,


Ian
Attachments
teapot test.zip
(26.44 KiB) Downloaded 260 times
Tea Pot Mix material.PNG
teapot diffuse material.PNG
Teapot Glossy Material.PNG
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Sorry, you could resave to a max 2011 file, since this is the version I use.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

You have set 100% reflection for red teapot, so, you can't see red color, only 100 reflections.
And you have mixed it with blue teapot and got slight blue shade
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