Render studies for a fully rigged bot character (made with Lightwave).
2.3 mio tris (40 cars)
env. Blochis factory
a(udi)bot
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nice with big N. 

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Thanx Radiance, thanx mlody47 
I rigged the bot for animation purpose, but I can not export 40-50 animated objects in a single OBJ-Sequence, without of a huge amount of manual effort.
Lightwave is in this case different from other apps. I am seeking a workaround/workflow.

I rigged the bot for animation purpose, but I can not export 40-50 animated objects in a single OBJ-Sequence, without of a huge amount of manual effort.
Lightwave is in this case different from other apps. I am seeking a workaround/workflow.
Win XP 64 / Zotac Geforce GTX470 / Q9550 2.83GHz / 8GB
Win XP 64 / PNY Geforce GTX470 / Q6700 2.67GHz / 8GB
Win XP 64 / PNY Geforce GTX470 / Q6700 2.67GHz / 8GB
Hahaha thats really great 

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1