Hi, i would appreciate some advice from someone doing interior renders, flythroughs especially.
I am doing this kitchen, it's going to be a 3-5 min presentation, preferably in HD.
When i give any real power to the emitters, they start producing a lot of noise.
The image below reached 9000 samples in 30 minutes, and is still noisy.
Are such rendertimes to be expected with such a scene, or am i messing something up?
Could someone please look at the settings?
I have a gtx 460, I'm using directlight/diffuse with 2 bounces.
Bringing rendertimes down is crucial with this job, realism isn't a priority really.
If it can't be helped i will use Ambient Occlusion instead and make emitters very very weak.
I sure would like to keep some direct lighting though.
Any thoughts?
Small kitchen - advice needed
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Thanks Roeland! I will try it right away. I was using 2.52 for this.roeland wrote:It is possible that octane spends too much computation at the large light in the middle. Since 2.56 you can improve this by setting the sampling_rate parameter of that emission to a value smaller than one.
--
Roeland
Meanwhile i got closer to the look i wanted with Ambient Occlusion and some playing with the lights' efficiencies.
Took under 3 minutes to get to 2048 samples and a clean enough render.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
I tried PM-ing you, but the message refuses to be sent.
Here's the scene.
http://www.sendspace.com/file/mk22xy
Thanks for looking into it. It was created in 2.52.
To easily reproduce the difference problem turn the environment off.
Value wise the new response seems more logical, but i find it hard to maintain the shadow under the top cabinet without blooming the highlight (of the small light) too much.
Also, even if i set tonemapping to the max, set efficiency and distribution to one and power to 100.000, I can't get the big light to light the room by itself in 2.56 (which might actually be the source of the shadow i'm trying to keep).
Good hunting ;]
Here's the scene.
http://www.sendspace.com/file/mk22xy
Thanks for looking into it. It was created in 2.52.
To easily reproduce the difference problem turn the environment off.
Value wise the new response seems more logical, but i find it hard to maintain the shadow under the top cabinet without blooming the highlight (of the small light) too much.
Also, even if i set tonemapping to the max, set efficiency and distribution to one and power to 100.000, I can't get the big light to light the room by itself in 2.56 (which might actually be the source of the shadow i'm trying to keep).
Good hunting ;]
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
That explains it ;] Thanks!roeland wrote:This is a problem with emitters inside macro nodes in version 2.56. It will be fixed in our next test release in a few days.
--
Roeland
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB