This question may have been answered before, but curious to know why the maxdepth value can go to a maximum depth of 2048, when a maxdepth of 16 is the fixed value that would be used for true unbiased quality.
thanks
maxdepth setting
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- LudovicRouy
- Posts: 216
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- Location: FRANCE
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I've use a value of 42 and 64 a little time ago when i make smoke or fire because there is a lot of "layers" of the same matérial so if i take 16 there was some dark area, these values are usefull for transparent material i think.
Hi,
Any unbiased engine uses russian roulette.
That means, at every bounce there is a probability the path will be ended.
If you set your maxdepth at 16, in reality most paths are only 4-7 bounces long or even less depending on scene.
If you have a 40% chance of killing a path at every bounce, and you set your maxdepth to 1000,
You will also get only a few bounces per path, and maybe, once every few million paths,
Due to the rigth random numbers, you may get a path that is say 100 vertices, and will give you a big bright firefly
Competitors that abuse the fact that we dont use maxdepth = 1000 by default are just tricking people into thinking octaneis not unbiased. In fact there is no discernable difference between anything higher than 16, you just improve the chance of a fireflies.
Leave the maxdepth at 16, or if you want less noise and less fireflies, use 8 or so, it will still look just as good.
Once you go lower than 8, you will start seeing the difference, a darker image and some light which has been reflected a lot of times will be missing or glass through glass may seem black.
Radiance
Any unbiased engine uses russian roulette.
That means, at every bounce there is a probability the path will be ended.
If you set your maxdepth at 16, in reality most paths are only 4-7 bounces long or even less depending on scene.
If you have a 40% chance of killing a path at every bounce, and you set your maxdepth to 1000,
You will also get only a few bounces per path, and maybe, once every few million paths,
Due to the rigth random numbers, you may get a path that is say 100 vertices, and will give you a big bright firefly

Competitors that abuse the fact that we dont use maxdepth = 1000 by default are just tricking people into thinking octaneis not unbiased. In fact there is no discernable difference between anything higher than 16, you just improve the chance of a fireflies.
Leave the maxdepth at 16, or if you want less noise and less fireflies, use 8 or so, it will still look just as good.
Once you go lower than 8, you will start seeing the difference, a darker image and some light which has been reflected a lot of times will be missing or glass through glass may seem black.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Thanks for the reply. I was unsure for quite a bit of time and actually made me wonder why the maxdepth limit could go to a high limit.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I agree,radiance wrote:Hi,
Any unbiased engine uses russian roulette.
That means, at every bounce there is a probability the path will be ended.
If you set your maxdepth at 16, in reality most paths are only 4-7 bounces long or even less depending on scene.
If you have a 40% chance of killing a path at every bounce, and you set your maxdepth to 1000,
You will also get only a few bounces per path, and maybe, once every few million paths,
Due to the rigth random numbers, you may get a path that is say 100 vertices, and will give you a big bright firefly
Competitors that abuse the fact that we dont use maxdepth = 1000 by default are just tricking people into thinking octaneis not unbiased. In fact there is no discernable difference between anything higher than 16, you just improve the chance of a fireflies.
Leave the maxdepth at 16, or if you want less noise and less fireflies, use 8 or so, it will still look just as good.
Once you go lower than 8, you will start seeing the difference, a darker image and some light which has been reflected a lot of times will be missing or glass through glass may seem black.
Radiance
in fact a famous competitor uses the fake unlimited bounces option....useless...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Yup, Indigo renderer has pulled this schamble on its customers for a long time now...gabrielefx wrote:I agree,radiance wrote:Hi,
Any unbiased engine uses russian roulette.
That means, at every bounce there is a probability the path will be ended.
If you set your maxdepth at 16, in reality most paths are only 4-7 bounces long or even less depending on scene.
If you have a 40% chance of killing a path at every bounce, and you set your maxdepth to 1000,
You will also get only a few bounces per path, and maybe, once every few million paths,
Due to the rigth random numbers, you may get a path that is say 100 vertices, and will give you a big bright firefly
Competitors that abuse the fact that we dont use maxdepth = 1000 by default are just tricking people into thinking octaneis not unbiased. In fact there is no discernable difference between anything higher than 16, you just improve the chance of a fireflies.
Leave the maxdepth at 16, or if you want less noise and less fireflies, use 8 or so, it will still look just as good.
Once you go lower than 8, you will start seeing the difference, a darker image and some light which has been reflected a lot of times will be missing or glass through glass may seem black.
Radiance
in fact a famous competitor uses the fake unlimited bounces option....useless...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB