OBJ problems

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arail
Posts: 12
Joined: Tue Apr 06, 2010 1:34 am

I created this model in SketchUp, imported it into modo, cleaned it up and saved it as an OBJ.
The file looks fine in modo but when I open it in Octane I get all these strange triangles and shading errors.
Any advice is appreciated
Attachments
OctanePrblm.jpg
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

you need to turn off the 'smooth' option on your material(s) in octane.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
arail
Posts: 12
Joined: Tue Apr 06, 2010 1:34 am

Thanks for the quick reply.
Turning off Smoothing got rid of almost all the shader errors but not the strange triangulation.

Any thoughts on that?
Attachments
OctanePrblm2.jpg
arail
Posts: 12
Joined: Tue Apr 06, 2010 1:34 am

Solved the problem myself.
I haven't worked with OBJ files before.
Faces can't be angled pieces, otherwise they get 'triangulated' like that.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

nice, that's one item less for me to do :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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