Hello,
It would great to have Octane as a native render in zbrush now that it supports geometrical hair and fur.
I understand that Cuda does not support Pathtracing with displacement mapping so far, but mapping like bump, color and cavity maps could be done with a dense mesh and uv's.
Just some food for thought.
Octane render in zbrush
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB