Octane render in zbrush

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Garrick
Licensed Customer
Posts: 69
Joined: Fri Apr 30, 2010 4:57 am

Hello,

It would great to have Octane as a native render in zbrush now that it supports geometrical hair and fur.
I understand that Cuda does not support Pathtracing with displacement mapping so far, but mapping like bump, color and cavity maps could be done with a dense mesh and uv's.

Just some food for thought.
Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011
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