First one was rendered to 4K (looks cool as a wallpaper hehe)
Second and third one are only test renders at 1024px, low samples ammount
Everything is still work in progress for now, comments and critics are welcome...
edit: the meshes are around 90 to 150mb on disk

But I could optimize them a lot, currently they have the same ammount of density everywhere
Even on all the flat surfaces, that's a waste of polygons... But still not enough high poly for 4k resolution

First and second one use transmission for fake SSS effects




