Hi all,
Im rendering a complex scene (its 1.4M vertex), it took 3 mins for the render and 2.5 mins every frame just to export the scene!
Somebody knows a workaround to reduce the export/import time?
I've 2 vga so I tried to make a copy of the octane's binary directory and assign each .exe to a vga and then set maya to export 2 files at once ...but I noticed that the cuda device preferences where stored -I dont know where-...so my try failed!! Someone knows how to set up different cuda devices preferencies for different octane executable? Just with this trick I could save a lot of time!
Thank you!
Workaround to speed up render animations process -HELP-
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Good work around to bypass the export is to put in the xyz values for both camera and its target.
Get the values from maya and convert them in octane so it matches.
But you need to be around to input the numbers after each frame. Very easy, works all the time.
Get the values from maya and convert them in octane so it matches.
But you need to be around to input the numbers after each frame. Very easy, works all the time.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
What type of animation are you trying to render. Is it a camera animation or is geometry animation involved.
It's all animated, objects and camera are moving.
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- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
I can't see any a good solution at the moment, until the OctaneMaya integrated plugin is available. You can Internet search Octane power tools and take a look at whether or not they have a faster solution. Other than that you can reduce the scene complexity which will also reduce the export time
Thx for the reply! I'll try to reduce the poly count as much as possible......hope to see a decent maya plug-in soon !!!
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