Skinrobes - sort of nudity

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Voidmonster
Licensed Customer
Posts: 54
Joined: Thu Apr 08, 2010 6:20 am
Location: Oceanside, CA
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Here's an absurdly dense ZBrush model. Render time was a couple of hours. Probably way more than it needed. It looked more or less like this after 20 minutes.

Model in Octane is 600k+ polys. Original ZBrush model is 130ish million. What can I say, it was just a test to see how much detail I could fit in using the HD sculpting ability, and now that ZBrush will actually export that data in a useful form, it's kind of fun to render.

Since it was a learning exercise in ZBrush, and an old one at that, there are a lot of errors. Some of which contribute to the very, very sparkly nature of this image. I've noticed that bump and normal maps on glossy surfaces produce a ton of fireflies at very contrasty normal boundaries. Seems to be a glancing angle thing. And since this model has a bunch of goofy-dumb sculpting on it that needs smoothing out and fixing, all those areas show up in neon in Octane. :)

.. Edited to add to the subject that the image contains nudity or nudity-like substances.
Attachments
Skinrobes.jpg
-Zak Jarvis
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
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