UNOFFICIAL plugin for 3ds Max 2010+

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
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JimStar
OctaneRender Team
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3form wrote:Hi

Good kit! only prob I am having is when I export, Octane renders a blank white scene :( . Anyone else having this problem?

Cheers

J
Maybe camera settings in "Camera" rollout are wrong?.. Or .obj export settings (checkbox "Ask export parameters")?..
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JimStar
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Some "cosmetic" improvements in 1.52...
3form
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LOl was my scene scale on export :oops:
GTX670 4GB, GTX460 2GB, Q8400 2.27Ghz, 6GB RAM
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Elvissuperstar007
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дарова ! я правильно понялл этот экспортер один раз экспортирует анимацию и все Оо?

как-то он через чур нагружен всяким! старый плаг очень прост в работе и есть кнока подгрузки старой сцены, этот я чувствую делает кучу обж файлов . весящих мама мия, есть проекты по 500 мб файл в максе, а если это анимация ) амба всей виртуальной памяти

я вот его открыл .. и реально очень сильно запутался! сразу видно что програмист делал) только ему понять.. хоть видео тутор сделай .. может народ разберется по нему. А так конечно спасибо за труд! мы ценим.. но без бутылки не разберешся) а так молодец
Last edited by Elvissuperstar007 on Mon Aug 08, 2011 11:31 am, edited 1 time in total.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Elvissuperstar007 wrote:дарова ! я правильно понялл этот экспортер один раз экспортирует анимацию и все Оо?
Hi.;)
Please, lets go speaking English here, we are not alone who want to read this.:)
Yes, if you have checked the checkbox "Keep animation cache" - it will export frames only once, and in subsequent renders with button "Render cache" it will only render already existent cache (or cache with partially re-newed with button "Prepare cache" frames)... If the choosen for render with button "Render cache" sequence is not fully covered with existing cache - the missing frames will be exported "on the fly".
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JimStar
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Location: Auckland, New Zealand

Some fixes in 1.53...
juan
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awesome plug in. im giving it a try.

thanks a lot! :mrgreen:
Portfolio: http://www.tres31.com/site/

http://www.flickr.com/photos/tres31/



sr2 mobo / dual Xeon E5620 3.2Ghz / geforce gtx 480 + geforce 580 3gb msi twin frozr III / 20gb RAM
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kubo
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Location: Madrizzzz

welcome aboard Jim, when I finish the work at hand, I'll test it with more fun stuff, keep up the good work!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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JimStar
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Location: Auckland, New Zealand

Thanks!
Some improvements in 1.54...;)
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Jaberwocky
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Did a test animation on 1.54. Works really well in asynchronous mode.It's using about 37% of my 6 core processor.Probably just over 1 core for Octane, the other for the exporter.

Only one problem.Not sure if there's a switch you can use to start Octane to render in background mode?

Octane keeps popping up every 10 sec's or so to render a new frame and takes the focus away from other work I am doing in the foreground.

Other than that it's working really well.

Thanks Jim.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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