Cinema4D version 2020.1-R7 (Obsolete stable)05.06.2020

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thodosplay998
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Still same button on Tonemap.

I'm not even talking about design(still poorly designed) i made my own version by myself. I'm talking about usability.

You could leave it as a ComboBox that was in RC(not stable releases) without any icons. But now we need to navigate trough 4 clicks...

If you want to leave buttons - make falling list(ComboBox) with icons, no problem. Like this. Or at least give us a way how to customize them by ourselves.
Image


MY STYLE OF ICONS

So, talking about icons - everyone can use them if you think that this variant looks better. CHECK ARCHIVE AT THE BOTTOM OF THE POST
Image
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Non_Turkish_Icons.rar
Download and replase icons in c4doctane 'res' folder
(16.27 KiB) Downloaded 158 times
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bepeg4d
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false alarm...
ciao Beppe
Last edited by bepeg4d on Fri May 01, 2020 12:41 pm, edited 1 time in total.
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aoktar
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thodosplay998 wrote:Still same button on Tonemap.

I'm not even talking about design(still poorly designed) i made my own version by myself. I'm talking about usability.

You could leave it as a ComboBox that was in RC(not stable releases) without any icons. But now we need to navigate trough 4 clicks...

If you want to leave buttons - make falling list(ComboBox) with icons, no problem. Like this. Or at least give us a way how to customize them by ourselves.
Image


MY STYLE OF ICONS

So, talking about icons - everyone can use them if you think that this variant looks better. CHECK ARCHIVE AT THE BOTTOM OF THE POST
Image
Yes still! That's not easy to change things in five minutes.
One reason to cancellation of dropbox is that didn't love the appearance with long texts and taking much space. probably I'll remove it completely from this section and move to menus. What you offered that's not possible with c4d system
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frankmci
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aoktar wrote: Yes still! That's not easy to change things in five minutes.
One reason to cancellation of dropbox is that didn't love the appearance with long texts and taking much space. probably I'll remove it completely from this section and move to menus. What you offered that's not possible with c4d system
Personally, i like a little visual cue about what each option does, and since it's hard to represent that iconically, the different tonal backgrounds does a reasonable job. While the specific implementation may be tweaked, I think showing intuitively what an option does is clearly a better way to communicate information, as opposed to throwing a list of acronyms at the user.

I do find cycling through multiple options a bit cumbersome, though, like with the "Clay Modes" in the Live viewer. Seeing all options at once, and picking the desired one is definitely less confusing and a smoother work-flow.
Animation Technical Director - Washington DC
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thodosplay998
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@aoktar
By the way, can you specify what names are assigned to portal material and layered material?
I figured out that hair material icon should be hairmat, but can’t guess about these two materials.

Thanks!
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eyeonestudio
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Thanks for"Desktop Pixel Scaling" support. Thank you again.

BTW, I found small problem.
"Texture Preview Size" does not supported.
2020-05-02_004049.png
CINEMA 4D R2025
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thanulee
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Heya, is there a sample scene on how to use "vectron volumes" please?
Thanks
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aoktar
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thanulee wrote:Heya, is there a sample scene on how to use "vectron volumes" please?
Thanks
unfortunately it's not yet implemented. Waiting a fix in renderer to integrate it
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Kalua
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Thanks, Aoktar for the release.
It's been really good so far.
One thing: I was not able , yet, to introduce Volume scattering as done iin your youtube video.
It works flawlessly with R18. It works ok inside R20, untill I start to play with Noise parameters and then the volume disappers. R21 won´t render the volume box at all.
Cheers,
Attachments
R21 wont render Volume object.
R21 wont render Volume object.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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thodosplay998
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aoktar wrote:
thanulee wrote:Heya, is there a sample scene on how to use "vectron volumes" please?
Thanks
unfortunately it's not yet implemented. Waiting a fix in renderer to integrate it
By the way, can you specify what names are assigned to portal material and layered material icons?
I figured out that hair material icon should be hairmat.png, but can’t guess about these two materials.


Thanks!
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