can you say anything about this oktar?fuchsundvogel wrote:i wanted to achieve an uneven distribution. i thought for this is the shaderinput in distribution.then i can control the distribution with the min and max slider. But this works only when i scatter only 1 single object. as soon as i scatter more than 1 objects this workflow dont work. because this sliders also influence which objects are used for scattering or not.
for example if i have 3 objects in scatterobject and the minslider is on 0.5, the first ibject is not used for scatter.
its more clear if you just use a gradient instead of noise is this intended?
bug? feature? can it be fixed?
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