Version 2.10.0 - TEST1 - fixed (01.10.14)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

fanny
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aoktar wrote:
fanny wrote:
HAIR ISSUE.jpg
I have same hair issue as mate mentioned.

I attached the project file and the img.

FYI, I've used various versions of plugin and program(from 2.0 to latest one). And also tried in other computers. But it still happened.

Please check this issue and let me know if you have any other solution about it.
Which tools is used to shaping hairs?
I didn't use any shaping tool. I just added hair on geometry without dynamics.
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momade
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@siverwing @aoktar
well i guess i was wrong about the static noise. as i lowered the samples to win rendertime over 6200 frames i see that the nosie IS static. this should really be optional or disabled. 2.06 noise behaviour is much more "natural" and appealing to the eye!
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Ron
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Hi Ahmed,
when do you expect will the mix mat issue be fixed (mentioned below) and when do you think will the NG Editor be released in a stable version?

Yet I have often weird issues in NG due to beta state - but it is so much easier to build/edit materials with NG instead of trying to stumble blindly through the layers ...

Thank you and regards

Ron
MoGrafik wrote:This is a fantastic update! Thanks so much aoktar + otoy team!
Installed it last night, the increase in speed is definitely noticeable, and the introduction of passes is incredible.
Seems to work well, my only issue I came across is that a mix material that used the turbulence / dirt technique no longer worked. I'm talking about the method in this tutorial: https://vimeo.com/100085092
Great release! Looking forward to the non-test release.
thanks again
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aoktar
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Ron wrote:Hi Ahmed,
when do you expect will the mix mat issue be fixed (mentioned below) and when do you think will the NG Editor be released in a stable version?

Yet I have often weird issues in NG due to beta state - but it is so much easier to build/edit materials with NG instead of trying to stumble blindly through the layers ...

Thank you and regards

Ron
MoGrafik wrote:This is a fantastic update! Thanks so much aoktar + otoy team!
Installed it last night, the increase in speed is definitely noticeable, and the introduction of passes is incredible.
Seems to work well, my only issue I came across is that a mix material that used the turbulence / dirt technique no longer worked. I'm talking about the method in this tutorial: https://vimeo.com/100085092
Great release! Looking forward to the non-test release.
thanks again
will check it. But cannot yet give any guarantee for NG. It's still under testing, we need to be sure it's safe to work.
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aoktar
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For STATIC NOISE comments; This is not related with plugins. i'm sure that Otoy aware of this.
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momade
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For STATIC NOISE comments; This is not related with plugins. i'm sure that Otoy aware of this.
i dropped a message and they look into it. many customers where complaining about this. i guess / hope it will be removed or optional soon.
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aoktar
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MoGrafik wrote:This is a fantastic update! Thanks so much aoktar + otoy team!
Installed it last night, the increase in speed is definitely noticeable, and the introduction of passes is incredible.
Seems to work well, my only issue I came across is that a mix material that used the turbulence / dirt technique no longer worked. I'm talking about the method in this tutorial: https://vimeo.com/100085092
Great release! Looking forward to the non-test release.
thanks again
i can't produce a problem on this. Is it possible to get a sample?
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momade
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hey aoktar. any plans on when you guys will release the first stable and production ready 2.1 plugin version?

br.
mo
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aoktar
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momade wrote:hey aoktar. any plans on when you guys will release the first stable and production ready 2.1 plugin version?

br.
mo
I have lot of changes except sdk's. Still need testing and finishing.
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