OcDS FIRST RENDERS - FIRST PRIDE :) post here...

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

@dgcarlin Welcome to the party :)
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
User avatar
birdovous
Licensed Customer
Posts: 155
Joined: Tue Jul 23, 2013 5:33 pm

Hello everyone, here is my first render with DAZ and Octane. I have to say that I'm quite impressed. The speed of the render is simply amazing. 2 hours and 45 minutes to get it to 10kS/p is unbelievable. Just for kicks I then tried to unleash the Luxrender at the same scene and the estimate to get the same number of samples per pixel was somewhere around 7 days! :o

The Octane plugin crashed the DAZ Studio few times during the process of setting up of the scene but I guess that it is the nature of Beta software...

If interested, the full resolution version (2048x2048) can be found here: http://fav.me/d6fc712
Attachments
TheBarn01_1024.jpg
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
devans
Licensed Customer
Posts: 2
Joined: Mon Oct 10, 2011 3:31 pm

Ok, not my first (really, not worth posting), but it is my second :-).
Attachments
artdecotable.jpg
User avatar
joelegecko
Licensed Customer
Posts: 57
Joined: Mon Jan 18, 2010 3:57 am

Two newsletter images I made for DAZ. Being limited by my 1.2GB VRAM was frustrating ( even less considering I'm on a dual screen setup ). Work should be easier and allow more complex scenes with my new 4GB card :)
Attachments
Yamaki_GTX-R_Newsletter.jpg
YamakiCargo_Newsletter.jpg
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Nice work! It can be not at all obvious what will, or worse will not, fit into the VRAM, so a lot of it is a bit hit and miss for me. I probably could check up on the various MAT files in use to see what impact they'd have, then all the geometry, etc. I far prefer the ruptured spleen and popped blood vessels when half the screen stays grey and the render stops ... ;)
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

joelegecko wrote:Two newsletter images I made for DAZ. Being limited by my 1.2GB VRAM was frustrating ( even less considering I'm on a dual screen setup ). Work should be easier and allow more complex scenes with my new 4GB card :)
esp. the first one must have been hell with 1.2g vram ;)
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
linvanchene
Licensed Customer
Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:48 am, edited 1 time in total.
User avatar
joelegecko
Licensed Customer
Posts: 57
Joined: Mon Jan 18, 2010 3:57 am

SimonJM wrote:Nice work! It can be not at all obvious what will, or worse will not, fit into the VRAM, so a lot of it is a bit hit and miss for me.
Yeah :/
The best way to make more complex scenes is to use the Texture Atlas plugin. It will allow you to remap the UV for several figures/props on the same map ( it's done by the plugin even if you can edit it of course, and you can choose the final resolution ). That way, you can put all the textures for one character and its cloting/hair/props on one map. It also can export bump or spec maps as well. In the end, it's better to end up with 3 maps than 30 :)

------------
SimonJM wrote:esp. the first one must have been hell with 1.2g vram.
It was :)
But thanks to your plugin the process was quite straightforward ;)


------------
linvanchene wrote:Especially for the second image I have a hard time telling if you composited the truck with a real photograph or if the background is rendered as well. With the reflections on the truck it looks incredible!
Thanks ;)
Everything was rendered in Octane though ( the environment used being "The Warehouse" by Stonemason ). Had to cut some content out though. I only kept what was visible in the frame or important enough to get good reflections.
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

joelegecko wrote:Everything was rendered in Octane though ( the environment used being "The Warehouse" by Stonemason ). Had to cut some content out though. I only kept what was visible in the frame or important enough to get good reflections.
:lol: :lol:
i indeed thought it was composited; but now that you're telling it is not, i can see the typical "stonemason telephone pole" (for examnple); since i do a lot tests with one of the city ruins buildings, i must have seen it a million times already. the background car on the other hand looks just real to me...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
joelegecko
Licensed Customer
Posts: 57
Joined: Mon Jan 18, 2010 3:57 am

Yep, that good old telephone pole by Stefan :)
He clearly has an amazing talent for making things look so natural though.

Funny the background may look composited. I've worked on it and the CG look turns me off :)
Attachments
YamakiCargo_Newsletter_WF.jpg
Post Reply

Return to “DAZ Studio”