
Announcing OctaneRender Cloud Edition
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What is this Alembic thing? Never heard of. I only press render buttons. 

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Ok so finally I saw the presentation on my pc - couldnt get it to stream on my tablet for some reason. I have to say it was quite good. A lot of words spoken in 30 mins.
Pity we only get these intention updates once a year.
So the good news for Blender users among the other coming attractions is the networked rendering capability although by the sounds of it its limited to 1 server. 8 gpu spread around would have been nice.
I see a couple of Blender coders are working on network rendering for Cycles too.....
I gather then almost none of the frequently user requested capability is being considered now for Octane v1 save for some uv enhancements. As much as I like to see Brigade etc. moving along and the hologram stuff is cool I kinda wish more emphasis was being placed on attending to the basics rather than leveraging the technology out. Although I wont be popular for saying so I do wonder how much time Otoy guys are spending on the render engine itself vs. the delivery sytem.
I guess the render community might just see the priorities differently from the wider interests of the company.
Anyway, thanks for the update.


So the good news for Blender users among the other coming attractions is the networked rendering capability although by the sounds of it its limited to 1 server. 8 gpu spread around would have been nice.

I see a couple of Blender coders are working on network rendering for Cycles too.....
I gather then almost none of the frequently user requested capability is being considered now for Octane v1 save for some uv enhancements. As much as I like to see Brigade etc. moving along and the hologram stuff is cool I kinda wish more emphasis was being placed on attending to the basics rather than leveraging the technology out. Although I wont be popular for saying so I do wonder how much time Otoy guys are spending on the render engine itself vs. the delivery sytem.

I guess the render community might just see the priorities differently from the wider interests of the company.
Anyway, thanks for the update.

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Just one question
3ds max is the app that is showing with the cloud edition...
Will cinema 4d or modo be able to use the cloud too?
3ds max is the app that is showing with the cloud edition...
Will cinema 4d or modo be able to use the cloud too?
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
Sorry for the late answer .mbetke wrote:What is this Alembic thing? Never heard of. I only press render buttons.
Alembic is the newest and high end intercheangeable file format, like OBJ or FBX
Those formats make easier to export and import files created in other softwares , like
for example, beetween Lightwave and 3ds Max or Softimage and Maya.
It is very important to be aware of this possibility.
Alembic can also support animation cache files , like FBX does but improved .
WOW THIS IS AMAZING! First this incredible cloud service ($1 per GPU per hour which is extremely cheap compared to CPU renderfarms) and now Brigade. Eat your heart out Unreal Engine 4, 5, 6... Nothing beats path tracing.
I'm very glad with the complex emitter speed improvement by 400%. I have a lot of scenes with many small emitters. So rendering in the cloud with e.g. 60 GPUs and 400% speed improvement feels like 240 GPUs today... *wow*.
And the 12GB onboard GPU memory remark makes the way free for complex geometry which has displacement/tessellation baked inside.
@rushes / Will cinema 4d or modo be able to use the cloud too? >> Yes, Jules Urbach said that all plugins/programs can use the cloud rendering service.
any more updates regarding OctaneRender Cloud Edition? is it available yet?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
- synapsemedia
- Posts: 54
- Joined: Thu Oct 13, 2011 7:24 pm
ok so it's feb 2014 now. I live in the Netherlands. can I use this service yet and if so, how?
cheers for any info
thanks
angus
cheers for any info
thanks
angus
- ringleader
- Posts: 21
- Joined: Thu Feb 06, 2014 12:07 pm
Would like to know that too.synapsemedia wrote:ok so it's feb 2014 now. I live in the Netherlands. can I use this service yet and if so, how?
cheers for any info
thanks
angus
HOw does this work? Will there be something incorporated in the GUI for Cloud Rendering?
Contact Jax if you would like to be on the beta.
- ringleader
- Posts: 21
- Joined: Thu Feb 06, 2014 12:07 pm
Does the Cloud only work with Stabdalone or can i export from Cinema4d Plugin to the Cloud?
thx!
thx!