Cinema4D version 2020.1.4 (Obsolete stable) 23.07.2020

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Gregor.Zimmermann
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Hey Ahmet,

just wanted to ask, if there's any update on the bug that desire was talking about a few weeks ago.
I have the same problem and I would really like to know if it is a bug or if I'm just not using it right.

Best,
Gregor

desire wrote:Hello!
I do not understand, may be something is breaking by itself - I get noisy Black Shadow Pass via Render Layer feature again.
700spp for 1000x1000px image
1500spp not much better

Thank you
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aoktar
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Gregor.Zimmermann wrote:Hey Ahmet,

just wanted to ask, if there's any update on the bug that desire was talking about a few weeks ago.
I have the same problem and I would really like to know if it is a bug or if I'm just not using it right.

Best,
Gregor

desire wrote:Hello!
I do not understand, may be something is breaking by itself - I get noisy Black Shadow Pass via Render Layer feature again.
700spp for 1000x1000px image
1500spp not much better

Thank you
It's not a plugin related topic. So my updates will not change anything on this if there's a problem really. Thanks for your understanding.
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aparksproject
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Hey @aoktar or anyone else in this forum,

I am finally trying to solve a problem I had for a long time. I was trying to reveal a specific spherical area of a model via texture. Tried with Dirt node, Vertex Maps and Texture projections, but the easiest and most performant way would be a 3D spherical gradient with Start and Radius Parameters linked to a XPresso Tag.
Doing this with c4d shaders is no problem, but octane renders gradients continuous/repeating, no matter which kind of gradient I use. I tried with Gradient(OSL), Octane Gradient and an actual OSL Gradient node. I attached an Image, to describe my problem better.

I just want to use a gradient, where the outter color is clamped, not repeated. The problem also exist with any kind of gradient, not only 3D spherical gradient. Maybe you guys can fix it, or give me a hint for a workaround.

Thanks in advance and greetings,
aparksproject
OctaneGradient_Problem.jpg
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aoktar
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aparksproject wrote:Hey @aoktar or anyone else in this forum,

I am finally trying to solve a problem I had for a long time. I was trying to reveal a specific spherical area of a model via texture. Tried with Dirt node, Vertex Maps and Texture projections, but the easiest and most performant way would be a 3D spherical gradient with Start and Radius Parameters linked to a XPresso Tag.
Doing this with c4d shaders is no problem, but octane renders gradients continuous/repeating, no matter which kind of gradient I use. I tried with Gradient(OSL), Octane Gradient and an actual OSL Gradient node. I attached an Image, to describe my problem better.

I just want to use a gradient, where the outter color is clamped, not repeated. The problem also exist with any kind of gradient, not only 3D spherical gradient. Maybe you guys can fix it, or give me a hint for a workaround.

Thanks in advance and greetings,
aparksproject
The attachment OctaneGradient_Problem.jpg is no longer available
it's using layer.osl for emulation. Check this revised script
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grad1.rar
(107.02 KiB) Downloaded 237 times
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ndreimi
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I'm having an issue with EXR outputs in Cinema 4d on this latest update, and don't think its user error on my end. With this most recent version, even though I have the output set for 16-bit tonemapped, my output file is a 32bit linear file.
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render.PNG
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aoktar
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ndreimi wrote:I'm having an issue with EXR outputs in Cinema 4d on this latest update, and don't think its user error on my end. With this most recent version, even though I have the output set for 16-bit tonemapped, my output file is a 32bit linear file.
It means that's not supported if it's not working. Please use octane-exr type
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ndreimi
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It did seem to be supported until this last build, which is why I wasn't sure if it was just a bug or if something had changed. Is there any way to output a 16-bit EXR now?
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aoktar
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ndreimi wrote:It did seem to be supported until this last build, which is why I wasn't sure if it was just a bug or if something had changed. Is there any way to output a 16-bit EXR now?
which build you mean that was working? Checked on some old version.
Also what's your C4D/OS?
Last edited by aoktar on Thu Sep 03, 2020 4:18 pm, edited 1 time in total.
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ndreimi
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2020.1.3 was working to render out a 16-bit, tonemapped RGB EXR file. It seemed updating to 2020.1.4 stopped that functionality.
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aoktar
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ndreimi wrote:2020.1.3 was working to render out a 16-bit, tonemapped RGB EXR file. It seemed updating to 2020.1.4 stopped that functionality.
Tested and I don't see any differences. Saving is based on C4D's functions for this EXR type. We rely to C4D version for that.
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