Octane beta 2.4 intermittent release next week

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ROUBAL
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Hi Guys. Waiting for Octane release reminds me a french expression written on barbers shop windows, that can be translated as : "Tomorrow we'll shave for free".

Obviously, it is always for tomorrow ! :lol:
Last edited by ROUBAL on Thu Jan 13, 2011 1:39 pm, edited 1 time in total.
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Elvissuperstar007
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))) simply forgot to specify on which week))) Well holidays in humans))
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Chris
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ROUBAL wrote:Hi Guys. Waiting for Octane release remains me a french expression written on barbers shop windows, that can be translated as : "Tomorrow we'll shave for free".

Obviously, it is always for tomorrow ! :lol:
Thats a good one Roubal :lol:
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Skeletor
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This thread has derailed way offtopic
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tommy5
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Skeletor wrote:This thread has derailed way offtopic
its like a hospital waiting room, people chit-chatting nervously...
wondering when will dr. radiance come out with the newborn :)
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sublime
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@more3D:
But hey, 4-6 extra weeks for adding Multi GPU support on all available cores? (672 cores for double GTX460). I will wait & count on you guys! Go on!
im on prebeta 2.3 v5 on have 2x GTX 460, i thought im running on double speed already?? does the 2.3 v5 support multi GPU then..?
:shock: :o
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
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matej
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@sublime, v5 (CUDA 3.0) supports multi GPU, the problem is with CUDA 3.2. There will be two versions of 2.4. Read the first post, it explains everything.

But 4-6 weeks of work (just?) for multigpu support in CUDA 3.2 seems a lot of time. Nvidia really broke everything with 3.2 - resulting in another setback for Octane. :?
Last edited by matej on Thu Jan 13, 2011 5:28 pm, edited 1 time in total.
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more3D
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@sublime: No, all 460 owners are currently running on 2/3 speed in multi-GPU mode. This won´t change for the next weeks/months.
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matej
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more3D wrote:@sublime: No, all 460 owners are currently running on 2/3 speed in multi-GPU mode. This won´t change for the next weeks/months.
Also in single GPU.

There will be two vesions of 2.4:

* CUDA 3.0; -> multigpu, only 2/3 of cores for 460
* CUDA 3.2; -> no multigpu, all cores for 460
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LudovicRouy
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I've got some questions to Octane render team,

Can you make the tabs splitable from main screen so that people who own two screens can have a better workflow ?

And how can we delete useless nodes in the node graph ?

Will you creat some poly displacement materials or subsurface scattering (exemple with a sort of thickness map of the object in a grey scale image?

Another usefull idea will be a "simple preview picture" of each nodes in the graph editor and why not in the outliner for live db...
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