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Tutor wrote:Glimpse,
If you know about water cooling GPUs, I need your help/advice because that's what I plan to do to four or five Titans and an EVGA 8G GTX 980 Classified.
Tutor
Glimpse help would be of great value.
I can also give you some hints - please take a look at my 4 water-cooled gpus - the link is in my signature. Please post questions there.
I meant real clocks at which you render. There is no such thing as boost clock while rendering. You can read its value in MSI afterburner (or any other soft) while rendering.
Please give us descriptions (as I did) at which setting these speeds are obtained. In current layout these are hard to read. And there is no need to give '1000 samp/px and time' - this carries no useful information - give only ms/s.
pBarrelas wrote:I wish next release will be faster than 1.55.
I am very skeptical about 900 series - I just simply don't believe that even hard code optimization will make them faster. If so, all cards will run faster and 980 will remain slow. I feel like we shall wait until 210 chip is released or next generation Titan, at 20nm process.
ratata wrote:How did you check your clocks? I have the same card and it reads boost 1253 MHz, Memory 3000 MHz in msi afterburner.
Are you maybe using priority?
I'm using Asus GPU Tweak and I'm not using priority.
While rendering I'm getting these reading GPU Clock 1266MHz and Memory Clock 6010MHz in Asus GPU Tweak.
smicha wrote:Please give us descriptions (as I did) at which setting these speeds are obtained. In current layout these are hard to read. And there is no need to give '1000 samp/px and time' - this carries no useful information - give only ms/s.
All the speeds were obtained with the scene default settings. I've run them 3 times and mentioned the samples and completion times, as requested by Tutor.
Win 8.1 Pro 64-bit| i7-4930k 3.4GHz | 32 Gb RAM | GTX 980 4Gb| Driver Version 344.75
smicha wrote: ... Please give us descriptions (as I did) at which setting these speeds are obtained. In current layout these are hard to read. And there is no need to give '1000 samp/px and time' - this carries no useful information - give only ms/s.
Smicha, thanks for catching my careless error re "s/px" and providing the correction - "ms/s" (I'll correct my earlier post so as not to mislead anyone). Also, thanks for stepping in to lend your vast and excellent advice and observation. Finally, thanks for the reference to your H20 cooled build - it's truly amazing and worthy of emulation.
Because I have 180+ GPU processers in 16 tweaked/multiOS systems - Character limit prevents detailed stats.
pBarrelas wrote:I'll run the test but 1st I got a couple of questions, since I'm pretty new to Octane:
1-Where can I find Octane Demo scatter.ocs?
2-Why running theses tests using 1.2 and 2.06 demos and not the licensed versions?
I'm sure these are stupid questions but I've been using Octane from last Saturday, so a lot of this stuff is unfamiliar to me!
Rarely are questions asked stupid, but frequently the failure/refusal to ask is. So err on the side of always asking.
1-Octane Demo scatter.ocs can be found here: http://render.otoy.com/downloads.php - at bottom left of the page - 1st one on the far left under "Additional Downloads."
2-Running these tests using Octane demos and the same licensed versions should not make a difference, especially if the comparator does the same, using the same version. The only reason that I suggested using the demos was to make it easier for others, who may not yet have Octane paid licenses, to replicate.
What I'm trying to determine is whether there is any significant difference in the performance of a Maxwell GPU powered by two 6-pin connectors as opposed to the same GTX versioned Maxwell (here 980) powered by two 8-pin connectors, with both GPUs otherwise configured the same or as closely as possible. I am not yet trying to see how it matches up with a Fermi (pre-GTX 600 series) or a Kepler (GTX 700 series). In other words, I'm trying to determine whether the low power tweaking of Maxwell GPUs to achieve more energy efficiency has an impact on Octane's render performance, since rendering, especially long ones like that required by scatter.ocs, places a more sustained heavy load on a GPUs compute ability than game play (and, in the end, compute ability is what we in this forum cherish). Thus, I'm also trying to negate differences in video and CUDA driver versions as being the culprit. That why this showdown needed to be between you (dual 6-pin GTX 980) and Grimm (dual 8-pin GTX 980), with your GPUs configured as closely alike (and driver driven) as possible.
Because I have 180+ GPU processers in 16 tweaked/multiOS systems - Character limit prevents detailed stats.
smicha wrote: ... Please give us descriptions (as I did) at which setting these speeds are obtained. In current layout these are hard to read. And there is no need to give '1000 samp/px and time' - this carries no useful information - give only ms/s.
Smicha, thanks for catching my careless error re "s/px" and providing the correction - "ms/s" (I'll correct my earlier post so as not to mislead anyone). Also, thanks for stepping in to lend your vast and excellent advice and observation. Finally, thanks for the reference to your H20 cooled build - it's truly amazing and worthy of emulation.
Sample/px and time is useful to compare different versions of Octane to test for convergence, but you have to compare the images to make it useful. There is a group out there that developed a method to compare noise levels in images but I forget who and where I saw that.
I assume you ask someone to do the test on both 6 and 8 powered 980 ,right? If so it does not matter which version of octane you'll use - just be consistent for both of these cards.
I assume (probably I am mistaken) that the only difference in 8 powered 980 is that you can overclock it higher, so to compare these two I'd set same clocks for them and do the test.