OctaneRender 2 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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v1adut
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Joined: Sun May 30, 2010 4:27 pm

Hi Paul,

I noticed, a frequent bug:

When I reload the geometry intro octane, after I changed a material assignment, or created a new one, with octane view port open, octane crashes, and modo too.
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face_off
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When I reload the geometry intro octane, after I changed a material assignment, or created a new one, with octane view port open, octane crashes, and modo too.
Yes, I am aware of this issue. 2.2.0.21 substantially reduces the occurrence of this problem - are you using that version?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Rafael-Vallaperde
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Hello guys.

Paul is it possible to load animated textures into the schematic/octane atm?

Cheers!
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face_off
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I noticed that when online database files are used they are stored in the octane for Revit root folder, are they also stored directly in the revit file for portability?
Hi Raf - at the moment image sequences are supported for "on-the-fly" materials (ie. Modo Materials which do NOT have an override). This was added in the latest version - but so far I've had no feedback from anyone on this new feature.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

face_off wrote:
When I reload the geometry intro octane, after I changed a material assignment, or created a new one, with octane view port open, octane crashes, and modo too.
Yes, I am aware of this issue. 2.2.0.21 substantially reduces the occurrence of this problem - are you using that version?

Paul
Hi Paul, i do use the latest version.
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face_off
Octane Plugin Developer
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Hi Paul, i do use the latest version.
OK, I will look into this in more detail in the next release. In the meantime, click Pause prior to Refresh.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

face_off wrote:
Hi Paul, i do use the latest version.
OK, I will look into this in more detail in the next release. In the meantime, click Pause prior to Refresh.

Paul
Thanks, it is still happening with pause too.
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Just a quick note to say that I have a new build almost ready - against Octane 2.03. However I am rewriting the viewport navigation code to fix up the issues involved with rotating the camera - so it is another day or so away. Sorry for the delay.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Joely-Bird
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Hi There,

I work in a large studio of modo artists, and often swap between using modo, Octane or Maxwell to render our visuals, however one key issue I keep coming up against is that whenever I load up modo to work on a scene, the plugin will automatically add octane parameters to my scenes even when I don't intend to work in Octane. when working on projects with other artists, this creates compatability issues between machines and causes problems when running renders on our farm.

It would be great to have the option not to auto update every scene that's opened with the plugin, or as with the maxwell plugin, there's an button that strips the scene and everything in it of all maxwell specific channels. Could the same be implemented on this plugin?

Thanks

Joel
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raybender
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Joely-Bird wrote:Hi There,

I work in a large studio of modo artists, and often swap between using modo, Octane or Maxwell to render our visuals, however one key issue I keep coming up against is that whenever I load up modo to work on a scene, the plugin will automatically add octane parameters to my scenes even when I don't intend to work in Octane. when working on projects with other artists, this creates compatability issues between machines and causes problems when running renders on our farm.

It would be great to have the option not to auto update every scene that's opened with the plugin, or as with the maxwell plugin, there's an button that strips the scene and everything in it of all maxwell specific channels. Could the same be implemented on this plugin?

Thanks

Joel
that would be very useful for me too
Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
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