Hi Paul,
I noticed, a frequent bug:
When I reload the geometry intro octane, after I changed a material assignment, or created a new one, with octane view port open, octane crashes, and modo too.
OctaneRender 2 for Modo [OBSOLETE]
Moderator: face_off
Yes, I am aware of this issue. 2.2.0.21 substantially reduces the occurrence of this problem - are you using that version?When I reload the geometry intro octane, after I changed a material assignment, or created a new one, with octane view port open, octane crashes, and modo too.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Rafael-Vallaperde
- Posts: 200
- Joined: Mon Nov 25, 2013 1:07 am
Hello guys.
Paul is it possible to load animated textures into the schematic/octane atm?
Cheers!
Paul is it possible to load animated textures into the schematic/octane atm?
Cheers!
Hi Raf - at the moment image sequences are supported for "on-the-fly" materials (ie. Modo Materials which do NOT have an override). This was added in the latest version - but so far I've had no feedback from anyone on this new feature.I noticed that when online database files are used they are stored in the octane for Revit root folder, are they also stored directly in the revit file for portability?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul, i do use the latest version.face_off wrote:Yes, I am aware of this issue. 2.2.0.21 substantially reduces the occurrence of this problem - are you using that version?When I reload the geometry intro octane, after I changed a material assignment, or created a new one, with octane view port open, octane crashes, and modo too.
Paul
OK, I will look into this in more detail in the next release. In the meantime, click Pause prior to Refresh.Hi Paul, i do use the latest version.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Just a quick note to say that I have a new build almost ready - against Octane 2.03. However I am rewriting the viewport navigation code to fix up the issues involved with rotating the camera - so it is another day or so away. Sorry for the delay.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Joely-Bird
- Posts: 7
- Joined: Wed Oct 12, 2011 7:59 am
- Location: London
Hi There,
I work in a large studio of modo artists, and often swap between using modo, Octane or Maxwell to render our visuals, however one key issue I keep coming up against is that whenever I load up modo to work on a scene, the plugin will automatically add octane parameters to my scenes even when I don't intend to work in Octane. when working on projects with other artists, this creates compatability issues between machines and causes problems when running renders on our farm.
It would be great to have the option not to auto update every scene that's opened with the plugin, or as with the maxwell plugin, there's an button that strips the scene and everything in it of all maxwell specific channels. Could the same be implemented on this plugin?
Thanks
Joel
I work in a large studio of modo artists, and often swap between using modo, Octane or Maxwell to render our visuals, however one key issue I keep coming up against is that whenever I load up modo to work on a scene, the plugin will automatically add octane parameters to my scenes even when I don't intend to work in Octane. when working on projects with other artists, this creates compatability issues between machines and causes problems when running renders on our farm.
It would be great to have the option not to auto update every scene that's opened with the plugin, or as with the maxwell plugin, there's an button that strips the scene and everything in it of all maxwell specific channels. Could the same be implemented on this plugin?
Thanks
Joel
i7 4820k 4.0Mhz | 32GB RAM | GTX 770
that would be very useful for me tooJoely-Bird wrote:Hi There,
I work in a large studio of modo artists, and often swap between using modo, Octane or Maxwell to render our visuals, however one key issue I keep coming up against is that whenever I load up modo to work on a scene, the plugin will automatically add octane parameters to my scenes even when I don't intend to work in Octane. when working on projects with other artists, this creates compatability issues between machines and causes problems when running renders on our farm.
It would be great to have the option not to auto update every scene that's opened with the plugin, or as with the maxwell plugin, there's an button that strips the scene and everything in it of all maxwell specific channels. Could the same be implemented on this plugin?
Thanks
Joel
Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
http://www.alexbroeckel.com