Is the Diffuse_Color in the Poser material Black? The conversion is multiplying the VHPLimeIl.jpg texturemap by 0, resulting in a black texture. This is as a result of the fix I put through to pick up the black eyelashes (which were turning white).A new problem surfaced with the latest two versions (1.24.0.14 and 1.24.0.15).
I have a pretty complex material in a figure (20 material nodes or so in Poser). When this is converted to Octane in the latest version, the material is totally black.
I tried to revert to 1.23.0.13, and there it works.
I think these materials are the "Preview" materials (or any other material) which is in the Poser scene, but not actually used by any geometry. The plugin adds them to the Octane scene so that if you change any of the values in those materials - there are corresponding Octane nodes.when sending Scene a from poser to the stand-alone version of octane. I have to seem to have a lot of orphaned materials that are not plugged into anywhere.
(This does not actually stop the scene from working or anything else)
I am unable to reproduce this. Is the Viewport open when you do this? If so, try changing from Direct Lighting to Path Tracing with the viewport closed. If that works, rightclick and "Save as Default", then Path Tracing will be the default for new scenes. Also curious - are you using your on-board graphics or a second card as your Windows display adapter, or are you using the same card as the adapter and for rendering? If using the same card, does setting the Render Priority to Low fix your issue?The only major problem I'm having is that Poser crashes when changing from Direct Lighting to Path Tracing in a new scene. When I load a new default scene (Andy) and load up the render plugin it's set to Direct Lighting by default. When I change to Path Tracing, Poser crashes. I can however load a Path tracing render target from earlier versions without a problem and if I load up saved scenes from earlier versions I can switch without crashing...
Fixed in the next version.Seems like the Posers "vertex normal map" problem is back.
Fixed - thanks.Your mailbox quota is exceeded
Paul