a similar request would be to make the viewport safe frame behavior of an octane camera which is shifted behave correctly. right now we cannot make a preview of an animation with shifted camera without grabbing it bigger and then crop in post processing, which even gets more worse when the shift value is animated.pixelsolution wrote:Dear Octane Team,
i am applying camera correction modifier on octane and standard camera. On Viewport it is showing as applied but the same is not rendered. Request you to kindly update the same as the same is most important in architectural rendering..
waiting for reply.
Thanks
Pixelsolution
OctaneRender® for 3ds max® v1.22a[Test]
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for me in this version LiveDB opens, but doesn't transfer anything when I click place to active slot of material editor,
if i go back to 1.18 every thing works fine.
Max Design 2013 + Windows 7.
if i go back to 1.18 every thing works fine.
Max Design 2013 + Windows 7.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
+1! 3ds max 2014 Design 1.22alixai wrote:for me in this version LiveDB opens, but doesn't transfer anything when I click place to active slot of material editor,
if i go back to 1.18 every thing works fine.
Max Design 2013 + Windows 7.
LiveDB does not work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
thanks for this new release finally I'm testing it, but...
1.22a is slower than the 1.18 version
Note:
please change cameratype text to "standard" and not "standart"
Question:
how to enable the rt motion blur?
regards
thanks for this new release finally I'm testing it, but...
1.22a is slower than the 1.18 version
Note:
please change cameratype text to "standard" and not "standart"
Question:
how to enable the rt motion blur?
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
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- Contact:
1.22a IES does not work
а нет поход все норм! мощность на 1.0
а нет поход все норм! мощность на 1.0
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
I asked Karba 2 times (in this thread) what about motion blur! He did not answer. let´s see if he will answer you! There is only native camera motion blur in 1.2xx so far, no object motion blur! In c4d cmb works really great! Also LiveDB and other things don´t work. In c4d its an sdk issue, i asume its here an sdk issue too! I just wonder why he doesnt answer our questions! Hope they fix their sdk problems soon! I am still on 1.18 in max and 1.20 in c4d for jobs! Too many things not working for now! Hope 1.25a will fix it!how to enable the rt motion blur?
Chris!
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
BRDF optimization....
what means?
faster render or more precise materials?
regards
what means?
faster render or more precise materials?
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- temp-64GTX
- Posts: 56
- Joined: Wed Aug 08, 2012 8:45 am
- Location: Russia, Novosibirsk
+1, i hate this shit.bicket wrote:Already Asked 8 month ago ...
http://render.otoy.com/forum/viewtopic.php?f=27&t=30909
Win7 x64, [email protected], 32Gb DDR3 1600, 2xGTX580 3Gb, Corsair 64Gb SSD, ViewSonic 2560x1440
I havent read the post through but I noticed that if you scale the object instead of increase the sise of a sphear in example, it works; The light will be bound to the area rather than to strength set in black body.temp-64GTX wrote:+1, i hate this shit.bicket wrote:Already Asked 8 month ago ...
http://render.otoy.com/forum/viewtopic.php?f=27&t=30909
//Daniel
Octane support only camera MB. If you have some object motion in a scene it looks quite buggy.cfrank78 wrote:I asked Karba 2 times (in this thread) what about motion blur! He did not answer. let´s see if he will answer you! There is only native camera motion blur in 1.2xx so far, no object motion blur! In c4d cmb works really great! Also LiveDB and other things don´t work. In c4d its an sdk issue, i asume its here an sdk issue too! I just wonder why he doesnt answer our questions! Hope they fix their sdk problems soon! I am still on 1.18 in max and 1.20 in c4d for jobs! Too many things not working for now! Hope 1.25a will fix it!how to enable the rt motion blur?
Chris!
I would wait for real object motion blur to do proper pluging optimization for full MB.