OctaneRender™ Standalone 1.11

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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ROUBAL
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@itou31 : I confirm that rendering speed has decreased a bit. From 4Ms/s to 3.6Ms/s on a scene I worked on yesterday. I also have two GTX580 (EVGA-3GB)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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aoktar
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Hey cool update dear team, but plugin developpers wants new sdk :mrgreen:
Octane For Cinema 4D developer / 3d generalist

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abstrax
OctaneRender Team
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aoktar wrote:Hey cool update dear team, but plugin developpers wants new sdk :mrgreen:
Andrey is working on it. It should arrive soon.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
badmilk69
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Went from 5.9 ms/sec to 6.9 using two 670s using benchmark scene. Thanxs!
i7 2600, 16 GB RAM, 2x Evga 670 SC 4gb, dual boot win7/osxML, 2 SSDs, 3 HDs.
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bepeg4d
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abstrax wrote:
aoktar wrote:Hey cool update dear team, but plugin developpers wants new sdk :mrgreen:
Andrey is working on it. It should arrive soon.
great news :D
ciao beppe
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aoktar
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bepeg4d wrote:
abstrax wrote:
aoktar wrote:Hey cool update dear team, but plugin developpers wants new sdk :mrgreen:
Andrey is working on it. It should arrive soon.
great news :D
ciao beppe
can't wait to test voxelling speed
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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abstrax
OctaneRender Team
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Ok, I just updated the Linux and Mac builds. On these platforms the dirt texture node should be available now.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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juanjgon
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abstrax wrote:
aoktar wrote:Hey cool update dear team, but plugin developpers wants new sdk :mrgreen:
Andrey is working on it. It should arrive soon.
Great news ... can't wait ;)

-Juanjo
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ROUBAL
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I often can't close Octane 1.11 in a clean way with big scenes : the software freezes, and several times the computer too. According to Win7 ressources manager, Octane seems to have difficulties to purge the System RAM memory, as the System RAM usage starts to decrease and stops decreasing around 50% of RAM capacity.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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abstrax
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ROUBAL wrote:I often can't close Octane 1.11 in a clean way with big scenes : the software freezes, and several times the computer too. According to Win7 ressources manager, Octane seems to have difficulties to purge the System RAM memory, as the System RAM usage starts to decrease and stops decreasing around 50% of RAM capacity.
Which GeForce driver are you using and how many GPUs do you have?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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