Autofocus is the same as in the standalone version. Things which are in the center of the screen are in focus.
But because the focal depth is a parameter, you can simply plug in a shader where you can select an object which should be in focus, also a null with can be animated...
Must first integrate the background system like texture and daylight and then i think i will start the beta...
face
OctaneRender for Softimage Initial Overview
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
Do you think to do an open Beta or just select few people ?
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Only selcted people the same as the other plugins...
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
Thanks for your very fast answers 
Phil

Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Another render with animated focal depth.
Thanks again to peterCGS
face
[vimeo]http://www.vimeo.com/61524455[/vimeo]
Thanks again to peterCGS

face
[vimeo]http://www.vimeo.com/61524455[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
wow
I must be my future main render engine with SI
Can't wait to use it
I must be my future main render engine with SI

Can't wait to use it
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Woaw! I can't wait to set the focal depth inside Soft.. This will be sooo fun to play with
Doing this now with Soft->Octane standalone is nice, but you need to do ALOT of test renders for the full sequence, so you dont end up with a focus that looks completely off (since the DOF range is very tricky to control when the focus gets very close to the camera, I've ended up with alot of ruined night renders when suddenly everything is out of focus... This will be awesome
..)..


Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Hello Face,
I would like to say (well in bad french) that :
I know a lot of people are impatient now, but a well implemented product is the key.
Maybe your excellent work on this new rendering pipeline for SI (from the render region to the passes, and even details like overriding) alone will change the future of Softimage, as a global product for modeling, animating AND rendering (which is it's weakness for now I think).
Thank you for the accuracy of your work, the way you prioritize features needed in a production environnent is really good I think.
Best regards.
Christophe
I would like to say (well in bad french) that :
I know a lot of people are impatient now, but a well implemented product is the key.
Maybe your excellent work on this new rendering pipeline for SI (from the render region to the passes, and even details like overriding) alone will change the future of Softimage, as a global product for modeling, animating AND rendering (which is it's weakness for now I think).
Thank you for the accuracy of your work, the way you prioritize features needed in a production environnent is really good I think.
Best regards.
Christophe
Hi Luca, thanks for your honoryashugan wrote:Hi Face, my honor for you work, but much time is passed without news. Ho work is going? I'm ultra excited for xsi-octane stuff...
Can you give us another ..." something" to see?
Too gentleeeeeeeeeeeee
Honor and respect.
Regards, Luca.

You can see some examples here on my Vimeo album:
http://www.vimeo.com/album/2185661
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578