OctaneRender for Softimage Initial Overview

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Re: OctaneRender for Softimage Initial Overview

Postby face » Fri Mar 08, 2013 7:22 pm

face Fri Mar 08, 2013 7:22 pm
Autofocus is the same as in the standalone version. Things which are in the center of the screen are in focus.
But because the focal depth is a parameter, you can simply plug in a shader where you can select an object which should be in focus, also a null with can be animated...

Must first integrate the background system like texture and daylight and then i think i will start the beta...

face
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Re: OctaneRender for Softimage Initial Overview

Postby wireframex » Fri Mar 08, 2013 8:15 pm

wireframex Fri Mar 08, 2013 8:15 pm
Do you think to do an open Beta or just select few people ?
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Re: OctaneRender for Softimage Initial Overview

Postby face » Fri Mar 08, 2013 9:14 pm

face Fri Mar 08, 2013 9:14 pm
Only selcted people the same as the other plugins...

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Re: OctaneRender for Softimage Initial Overview

Postby wireframex » Fri Mar 08, 2013 9:33 pm

wireframex Fri Mar 08, 2013 9:33 pm
Thanks for your very fast answers :)

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Re: OctaneRender for Softimage Initial Overview

Postby face » Mon Mar 11, 2013 12:51 pm

face Mon Mar 11, 2013 12:51 pm
Another render with animated focal depth.
Thanks again to peterCGS ;)

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Re: OctaneRender for Softimage Initial Overview

Postby wireframex » Mon Mar 11, 2013 1:03 pm

wireframex Mon Mar 11, 2013 1:03 pm
wow
I must be my future main render engine with SI :)
Can't wait to use it
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Re: OctaneRender for Softimage Initial Overview

Postby PeterCGS » Tue Mar 12, 2013 5:52 am

PeterCGS Tue Mar 12, 2013 5:52 am
Woaw! I can't wait to set the focal depth inside Soft.. This will be sooo fun to play with :) Doing this now with Soft->Octane standalone is nice, but you need to do ALOT of test renders for the full sequence, so you dont end up with a focus that looks completely off (since the DOF range is very tricky to control when the focus gets very close to the camera, I've ended up with alot of ruined night renders when suddenly everything is out of focus... This will be awesome :)..)..
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Re: OctaneRender for Softimage Initial Overview

Postby divider » Tue Apr 02, 2013 4:47 pm

divider Tue Apr 02, 2013 4:47 pm
Hello Face,
I would like to say (well in bad french) that :

I know a lot of people are impatient now, but a well implemented product is the key.
Maybe your excellent work on this new rendering pipeline for SI (from the render region to the passes, and even details like overriding) alone will change the future of Softimage, as a global product for modeling, animating AND rendering (which is it's weakness for now I think).
Thank you for the accuracy of your work, the way you prioritize features needed in a production environnent is really good I think.

Best regards.
Christophe
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Re: OctaneRender for Softimage Initial Overview

Postby yashugan » Tue Apr 30, 2013 6:58 pm

yashugan Tue Apr 30, 2013 6:58 pm
Hi Face, my honor for you work, but much time is passed without news. Ho work is going? I'm ultra excited for xsi-octane stuff...
Can you give us another ..." something" to see?

Too gentleeeeeeeeeeeee
Honor and respect.

Regards, Luca.
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Re: OctaneRender for Softimage Initial Overview

Postby face » Tue Apr 30, 2013 10:12 pm

face Tue Apr 30, 2013 10:12 pm
yashugan wrote:Hi Face, my honor for you work, but much time is passed without news. Ho work is going? I'm ultra excited for xsi-octane stuff...
Can you give us another ..." something" to see?

Too gentleeeeeeeeeeeee
Honor and respect.

Regards, Luca.

Hi Luca, thanks for your honor ;)

You can see some examples here on my Vimeo album:
http://www.vimeo.com/album/2185661

face
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