OctaneRender® for 3ds max® v1.0 beta 3.00[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
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justix
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Karba wrote:
pyrnik wrote:We're testing the product, not just obschaemsya.Chem more if I write about any issue, using an interpreter, the meaning may be distorted and loss. Can someone too lazy to use a translator. I suggest you tie a forum automatic translation of the Russian, so if I write in the text box text when sending to the server so that it automatically translated.
Так лучше?
Problem is If you do mistake in some words google translator can't translate it properly.
We have a special topic.
http://render.otoy.com/forum/viewforum.php?f=39
You can use Russian there. I read it sometimes.
A reference on known problems can not find it.
I once wrote about the problem of memory overflow, then this problem fixed. In my opinion the problem came back to this version of the plugin.
(Also very often flies 3d max when closing or updating the viewport)

maybe this is better?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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Karba
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justix wrote: A reference on known problems can not find it.
I once wrote about the problem of memory overflow, then this problem fixed. In my opinion the problem came back to this version of the plugin.
(Also very often flies 3d max when closing or updating the viewport)
maybe this is better?
Don't forget it is test release.
I have fixed it already. Just wait for a new release.
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justix
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gabrielefx wrote:@Karba

1) I think that enabling instances the sample/pixel counter doesn't count right...


2) After having installed Octane for Max 3.0 I encountered a problem with MaxStartUI.mnu file

I personalized several shortcuts in the quad menu. Every time I start 2 or 3 instances of of Max and then I close them Max corrupts this file.

Never happened before.

I noticed you added a shortcut....
just delete the file.. Max will rebuild itself..happened to me also.. :(
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
RayTracey
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Location: Auckland, New Zealand
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A simple animation using motion capture data from the Carnegie Mellon University, rendered in real-time with the Max plugin:

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gabrielefx
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and now realtime mblur!....:)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
wxyz
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Joined: Wed Nov 30, 2011 6:20 pm

Is there a way to script sequential file saves from the realtime buffer to save skinned animation?
nildoe wrote:VERY EXCITING!!!! :) it works very well...but..

On files where we have character animation for example (skinned meshes), the characters are NOT getting deformed anymore (NOT USING Movable proxy on them)...even if i press reload geometry button as we used to do on 2.58f.

But man! its a joy to see object moving in realtime in render! I also tried a noise modifier on some leaves of a tree to simulate wind! IT WORKS VERY VERY WELL! Octane doesn't have to reload geometry for this case! :) just finishes rendering one frm and immediately starts the next one!

I remember Karba saying that Skin is not supported and indeed its NOT, but PARTIALLY, according to my tests! i tried setting my Animated character as movable object! and all animation i could see it in REALTIME :):), but for some reason Octane kept resetting the max samples after a few samples (around 4 and 6 or so). However if i dont move timeslider from 0, on frm 0 renders all the way thru 256 or whatever we set maxsamples to, this only happens if i try to render a frame other than 0.

Is there a way to script file saves from the realtime buffer to capture skinned movement?

But its good to know that at least some modifiers are supported (tried bend and noise).

So in general for animated characters beta 3.00 is not working (even when pressing reload geometry), 2.58f is, but of course u have to reload geometry. Sorry if I'm being redundant in my explanation :).
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nildoe
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Well you won't need to actually, Karba said that the issue we are having right now is a bug and will be fixed later so..when u press the RENDER button its gonna do what u want.

Realtime MBlur lol...man...give a guy a finger we wanna take the whole arm ! :):):) i know u're kidding.

Nil
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Karba
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gabrielefx wrote:@Karba
2) After having installed Octane for Max 3.0 I encountered a problem with MaxStartUI.mnu file

I personalized several shortcuts in the quad menu. Every time I start 2 or 3 instances of of Max and then I close them Max corrupts this file.

Never happened before.

I noticed you added a shortcut....
fixed

Customize will be available soon
Attachments
OctaneCustomize.png
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nildoe
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Nice Options Karba!

I like the fact that we will be able to open Octane Viewport directly from the Quad..Very handy!

Nil
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
mathurin
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Posts: 73
Joined: Thu Jun 03, 2010 6:21 am

Good to hear I wasn't the only one having problems with the MaxStartUI.mnu file. Once I installed Octane for Max 3.0 it corrupted. Even after deleting the file, and allowing Max to create a new one, every max session was corrupted. I've now had to reinstall Max. So I'm a little hesitant to reinstall 3.0.
Regards,

Mathurin

W7 Pro 64bit | i7 950 @ 3.07GHz | Vertex II 60Gb SSD | 2 x MSI GTX460 Cyclone 1gb | 6gb OCZ Platinum 1333 DDR3 | Max Design 2013 | Octane 1.11 |
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