
Can someone confirm this. thanks.
I don't understand this bit? First you say don't expect gains, then in the same sentence you say expect substantial improvements. Do we get to toss a coin?abstrax wrote: We try to improve things further, but I have only little hope that we can gain much more without serious algorithmic/structural changes. The good news is that we didn't spend much time on performance yet, so there is a reasonable chance that when we finally get around to spend some time on thios area, we might gain some substantial improvements.
Sorry for being confusing.petermax wrote:I don't understand this bit? First you say don't expect gains, then in the same sentence you say expect substantial improvements. Do we get to toss a coin?abstrax wrote: We try to improve things further, but I have only little hope that we can gain much more without serious algorithmic/structural changes. The good news is that we didn't spend much time on performance yet, so there is a reasonable chance that when we finally get around to spend some time on thios area, we might gain some substantial improvements.
Yes and no. They increased the texture reference limit to 256, but we don't use them in Octane (yet). Texture references are effectively hard-coded, and can't be added/removed dynamically.petermax wrote:One other important question is does the 680 have an increased texture limit? Is it more than 64 textures now or still the same? That's much more important than going from 3GB to 4GB for me
Can someone confirm this. thanks.