Can someone confirm this. thanks.
Kepler test build 2.58e Standalone (for GTX 6xx cards)
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
One other important question is does the 680 have an increased texture limit? Is it more than 64 textures now or still the same? That's much more important than going from 3GB to 4GB for me 
Can someone confirm this. thanks.
Can someone confirm this. thanks.
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
I don't understand this bit? First you say don't expect gains, then in the same sentence you say expect substantial improvements. Do we get to toss a coin?abstrax wrote: We try to improve things further, but I have only little hope that we can gain much more without serious algorithmic/structural changes. The good news is that we didn't spend much time on performance yet, so there is a reasonable chance that when we finally get around to spend some time on thios area, we might gain some substantial improvements.
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
Sorry for being confusing.petermax wrote:I don't understand this bit? First you say don't expect gains, then in the same sentence you say expect substantial improvements. Do we get to toss a coin?abstrax wrote: We try to improve things further, but I have only little hope that we can gain much more without serious algorithmic/structural changes. The good news is that we didn't spend much time on performance yet, so there is a reasonable chance that when we finally get around to spend some time on thios area, we might gain some substantial improvements.
What I was trying to say, was that when we finally get around to do work on performance (which requires some serious rewriting/restructuring) there is a good chance, that we might be able to improve things significantly. I can't say for sure obviously, since we haven't started on that yet. We have a bunch of ideas, but they would require more time to implement, than we want to spend right now.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Yes and no. They increased the texture reference limit to 256, but we don't use them in Octane (yet). Texture references are effectively hard-coded, and can't be added/removed dynamically.petermax wrote:One other important question is does the 680 have an increased texture limit? Is it more than 64 textures now or still the same? That's much more important than going from 3GB to 4GB for me
Can someone confirm this. thanks.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi,
today we unfortunately didn't get all issues resolved for the next release, which means you will have to wait a bit longer. Hopefully we get everything sorted on Monday and we can release then. I know it sounds like marketing fluff, but I'm really excited about the upcoming release and I think it will be worth the wait
Cheers,
Marcus
today we unfortunately didn't get all issues resolved for the next release, which means you will have to wait a bit longer. Hopefully we get everything sorted on Monday and we can release then. I know it sounds like marketing fluff, but I'm really excited about the upcoming release and I think it will be worth the wait
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi Abstrax,
Thanks for letting us know.
Looking forward to this new release.
And thanks for your hard work.

Thanks for letting us know.
Looking forward to this new release.
And thanks for your hard work.
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
- larsmidnatt

- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
yep, yep. Thanks for the heads up.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
- marcio_max

- Posts: 132
- Joined: Mon Dec 05, 2011 12:17 pm
- Location: Aracatuba/SP/Brazil
Thanks! 
| Windows 8 Pro x64 | Octane for 3ds Max/Standalone | i7 860 | 12GB RAM | 1x EVGA GTX 670 4GB / 2x EVGA GTX 670 2GB | Cooler Master HAF 932 |
thank you for letting us know, cheers.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
You can find the new release here:
http://render.otoy.com/forum/viewtopic.php?f=33&t=24010
Make sure that you read the release notes
Cheers,
Marcus
http://render.otoy.com/forum/viewtopic.php?f=33&t=24010
Make sure that you read the release notes
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
