Cinema4D version 2023.1-Beta1-[R1] 20.07.2023
Moderators: ChrisHekman, aoktar
- special.agent1990
- Posts: 12
- Joined: Sat Apr 02, 2022 7:26 am
I think this is a known issue; stacking materials does not work with the Standard Surface material, neither in 2022 nor in 2023. will this be solved in the next release?
- special.agent1990
- Posts: 12
- Joined: Sat Apr 02, 2022 7:26 am
When Standard Material is used as a sub_material, the bump height parameter does not exist (in addition to the lack of Diffuse BRDF models in the standard material when used as a sub_material), it seems like an older version of the standard material is implemented in the sub_material.
Not a known issue, I can fix it if you make a request.special.agent1990 wrote:I think this is a known issue; stacking materials does not work with the Standard Surface material, neither in 2022 nor in 2023. will this be solved in the next release?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Stacking materials are important things. In Redshift they are advertising like strong point.aoktar wrote:Not a known issue, I can fix it if you make a request.special.agent1990 wrote:I think this is a known issue; stacking materials does not work with the Standard Surface material, neither in 2022 nor in 2023. will this be solved in the next release?
Architectural Visualizations http://www.archviz-4d.studio
These are fixed for next builds. Soon you will have it!special.agent1990 wrote:When Standard Material is used as a sub_material, the bump height parameter does not exist (in addition to the lack of Diffuse BRDF models in the standard material when used as a sub_material), it seems like an older version of the standard material is implemented in the sub_material.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- special.agent1990
- Posts: 12
- Joined: Sat Apr 02, 2022 7:26 am
It would be nice to have it, thanks.aoktar wrote:Not a known issue, I can fix it if you make a request.special.agent1990 wrote:I think this is a known issue; stacking materials does not work with the Standard Surface material, neither in 2022 nor in 2023. will this be solved in the next release?
Composite AOV outputs on GPU checkbox in Settings is turned off every time Device Settings window is opened.
Fracture works with Instance Range node but only with Random Effector connected to it. Unfortunately changing seed in Random Effector do nothing in Octane. Random Color node doesn't work at all with Fracture even with Random Effector.
Fracture works with Instance Range node but only with Random Effector connected to it. Unfortunately changing seed in Random Effector do nothing in Octane. Random Color node doesn't work at all with Fracture even with Random Effector.
Architectural Visualizations http://www.archviz-4d.studio
It's always ON in the Octane side and deprecated. I'll remove this option.SSmolak wrote:Composite AOV outputs on GPU checkbox in Settings is turned off every time Device Settings window is opened.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
If material tag is selected in C4D object browser all Octane material float sliders in Node editor stopped to work interactively.
- Attachments
-
- material_tag_float_sliders_issue.zip
- (2.1 MiB) Downloaded 99 times
Architectural Visualizations http://www.archviz-4d.studio
Noticed some strange behavior with bump maps in this version.
With Glossy and Metallic and Composite materials
Any kernel, UV and box mapping (no more mapping tested yet), any Diffuse BRDF model, any BRDF model
Please see screenshots
With Glossy and Metallic and Composite materials
Any kernel, UV and box mapping (no more mapping tested yet), any Diffuse BRDF model, any BRDF model
Please see screenshots