Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

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special.agent1990
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I think this is a known issue; stacking materials does not work with the Standard Surface material, neither in 2022 nor in 2023. will this be solved in the next release?
special.agent1990
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When Standard Material is used as a sub_material, the bump height parameter does not exist (in addition to the lack of Diffuse BRDF models in the standard material when used as a sub_material), it seems like an older version of the standard material is implemented in the sub_material.
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aoktar
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special.agent1990 wrote:I think this is a known issue; stacking materials does not work with the Standard Surface material, neither in 2022 nor in 2023. will this be solved in the next release?
Not a known issue, I can fix it if you make a request.
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SSmolak
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aoktar wrote:
special.agent1990 wrote:I think this is a known issue; stacking materials does not work with the Standard Surface material, neither in 2022 nor in 2023. will this be solved in the next release?
Not a known issue, I can fix it if you make a request.
Stacking materials are important things. In Redshift they are advertising like strong point.
Architectural Visualizations http://www.archviz-4d.studio
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aoktar
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special.agent1990 wrote:When Standard Material is used as a sub_material, the bump height parameter does not exist (in addition to the lack of Diffuse BRDF models in the standard material when used as a sub_material), it seems like an older version of the standard material is implemented in the sub_material.
These are fixed for next builds. Soon you will have it!
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special.agent1990
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aoktar wrote:
special.agent1990 wrote:I think this is a known issue; stacking materials does not work with the Standard Surface material, neither in 2022 nor in 2023. will this be solved in the next release?
Not a known issue, I can fix it if you make a request.
It would be nice to have it, thanks.
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SSmolak
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Composite AOV outputs on GPU checkbox in Settings is turned off every time Device Settings window is opened.

Fracture works with Instance Range node but only with Random Effector connected to it. Unfortunately changing seed in Random Effector do nothing in Octane. Random Color node doesn't work at all with Fracture even with Random Effector.
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aoktar
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SSmolak wrote:Composite AOV outputs on GPU checkbox in Settings is turned off every time Device Settings window is opened.
It's always ON in the Octane side and deprecated. I'll remove this option.
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SSmolak
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If material tag is selected in C4D object browser all Octane material float sliders in Node editor stopped to work interactively.
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material_tag_float_sliders_issue.zip
(2.1 MiB) Downloaded 99 times
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desire
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Noticed some strange behavior with bump maps in this version.
With Glossy and Metallic and Composite materials
Any kernel, UV and box mapping (no more mapping tested yet), any Diffuse BRDF model, any BRDF model

Please see screenshots
metallic mat, mode - 2023.1-beta... broken bump
metallic mat, mode - 2023.1-beta... broken bump
metallic mat, mode - 2022.1... bump is Ok
metallic mat, mode - 2022.1... bump is Ok
composite mat (1st submaterial), mode - 2023.1-beta... broken bump
composite mat (1st submaterial), mode - 2023.1-beta... broken bump
composite mat (1st submaterial), mode - 2022.1... broken bump
composite mat (1st submaterial), mode - 2022.1... broken bump
composite mat (2nd submaterial), mode - 2022.1... broken bump, looks like good bump over logo edges, but appearing bright areas over logo surface
composite mat (2nd submaterial), mode - 2022.1... broken bump, looks like good bump over logo edges, but appearing bright areas over logo surface
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