It's not a plugin issue. It will be fixed with next SDK.moebius wrote:Are you gonna fix Cryptomatte: Instance? Last version it worked was c4doctane_2021.1_R6
now it crashes at rendering in Picture-Manager
thanks for all the work
Cinema4D version 2021.1.1-R3 (Previous stable) 01.02.2022
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- blackcat321
- Posts: 18
- Joined: Fri Mar 06, 2020 3:08 am
When I check cryptopattern in live viewer, C4d will crash
3090/win10/465.89
3090/win10/465.89
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- c4d.rar
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- rleuchovius
- Posts: 51
- Joined: Sun May 03, 2015 1:47 pm
Hi, would be great to see some basic functionality to the ORBX-loader and export function. A very basic thing missing is beeing able to export only the selection.
Also, is it possible to have material overrides on the ORBX object, based by name? similar to Redshift.
I really like the idea of the AOV node tree, but it's a bit confusing at the moment, missing inputs and not seeing what logically fits where. The light-mixer node does not seem to to do anything either. MODO has solved it pretty nice, beeing able to see all available inputs.
Great work as always though, the future looks promising!
Also, is it possible to have material overrides on the ORBX object, based by name? similar to Redshift.
I really like the idea of the AOV node tree, but it's a bit confusing at the moment, missing inputs and not seeing what logically fits where. The light-mixer node does not seem to to do anything either. MODO has solved it pretty nice, beeing able to see all available inputs.
Great work as always though, the future looks promising!
- AaronWestwood
- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
Just noticed this addition:
- Added missing 'Look' parameter for image save dialog
Thanks SO so much Aoktar. Legend!
- Added missing 'Look' parameter for image save dialog
Thanks SO so much Aoktar. Legend!
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
This version runs much slower in R25 (.117 release) than in R23.
- Soloing nodes takes a long time and frequently freezes up the system.
- Loading scenes in general takes longer.
- I'm also unable to hide the direct controls on the nodes themselves so the interface looks very cluttered.
- If I unsolo a layer, the shader will break until I manually reload the scene to get it to display properly again.
I'm running the latest studio drivers.
- Soloing nodes takes a long time and frequently freezes up the system.
- Loading scenes in general takes longer.
- I'm also unable to hide the direct controls on the nodes themselves so the interface looks very cluttered.
- If I unsolo a layer, the shader will break until I manually reload the scene to get it to display properly again.
I'm running the latest studio drivers.
I'm mostly on R25 for development and testing. Haven't notified something like that also nobody reported this issue. Please apply to support team for some investigationfeels wrote:This version runs much slower in R25 (.117 release) than in R23.
- Soloing nodes takes a long time and frequently freezes up the system.
- Loading scenes in general takes longer.
- I'm also unable to hide the direct controls on the nodes themselves so the interface looks very cluttered.
- If I unsolo a layer, the shader will break until I manually reload the scene to get it to display properly again.
I'm running the latest studio drivers.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
What was changed in Octane OSL last months that OSL code from last year that worked fine now give error during compliation :
Also Octane Texture Manager is still buggy - removing textures, removing unused material = crash. It crash every time when image nodes are removed from node editor - it can't update textures list properly after that and crashes on any operation.
Is there chance to add little more Sub Material slots to Composite Material ?
Also Octane Texture Manager is still buggy - removing textures, removing unused material = crash. It crash every time when image nodes are removed from node editor - it can't update textures list properly after that and crashes on any operation.
Is there chance to add little more Sub Material slots to Composite Material ?
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