OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]

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livuxman
Licensed Customer
Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

It is the first place where I looked. Don't worry, I will wait for the next version to test portals.
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
Ayertosco
Licensed Customer
Posts: 45
Joined: Fri Jun 18, 2010 7:26 am
Location: Varese, Italy

Refracty wrote: Another important thing what I have said in an earlier post is that I don't think it is a good idea to put the iso, fstop, exposure into a node outside the camera. These are camera specific values and should stay in the camera node. Especially when you deal with multiple cams with different values it makes work easier.

Any other suggestion appreciated.
Cheers
Refracty
The problem is that the F-stop really isn't an Aperture slider. It let more light on the scene ma the DOF doesn't change. Aperture on the other side, isn't on the tone-mapping as F-stop and changing that value make the render restart 'cause the DOF changes. So, on the tonemapping i think that Fstop it's not really useful 'cause lowering it's value should change also the bokeh effect and not only let more light in. I don't think it's a solvable issue, it would need a Fstop slider on the tone mapping that would blur the image accordingly to the DOF of the lens at that specific aperture on a still image without restarting the render.
AMD Phenom X4 965 B.E. / ATI 5850 1GB / Nvidia GTX 580 1.5GB/ 8GB ram / Win 7 x64
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

It's really fantastic, it's perfect.
NO FIREFLIES, NEED NOT SUPER SAMPLING and ULTRA FAST(52Msps with 4xGTX590, double speed of 2.46b).
This is what I am waiting for.
Many many thanks.

Regards,
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Ayertosco wrote:
Refracty wrote: Another important thing what I have said in an earlier post is that I don't think it is a good idea to put the iso, fstop, exposure into a node outside the camera. These are camera specific values and should stay in the camera node. Especially when you deal with multiple cams with different values it makes work easier.

Any other suggestion appreciated.
Cheers
Refracty
The problem is that the F-stop really isn't an Aperture slider. It let more light on the scene ma the DOF doesn't change. Aperture on the other side, isn't on the tone-mapping as F-stop and changing that value make the render restart 'cause the DOF changes. So, on the tonemapping i think that Fstop it's not really useful 'cause lowering it's value should change also the bokeh effect and not only let more light in. I don't think it's a solvable issue, it would need a Fstop slider on the tone mapping that would blur the image accordingly to the DOF of the lens at that specific aperture on a still image without restarting the render.
Maybe, going back to the Camera analogy.We just need more lens nodes with pre-sets.We currently have a thin lens node.New nodes would be used in the scenes just as you swap lens's in real life.They would give pre-set effects like fish eye with different bokah effects, different tone mapping etc. Then use various cameras in your scene with different lens's for artistic shots.Maybe have a downloadable lens list on the Octane live DB.

Anyway just a few ideas churning around in my head.Not sure how do-able this all is. ;)
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

YoonKyung wrote:It's really fantastic, it's perfect.
NO FIREFLIES, NEED NOT SUPER SAMPLING and ULTRA FAST(52Msps with 4xGTX590, double speed of 2.46b).
This is what I am waiting for.
Many many thanks.

Regards,


wow.... instant render farm!

I'm impressed

:shock:
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
tyrot
Licensed Customer
Posts: 144
Joined: Sun Dec 19, 2010 8:43 am

ok sorry for bothering but i updated video card driver and cuda ...i see only GTX 470 in my inactive video card and i cannot add it to active list..

What can be wrong ?
..
tyrot
Licensed Customer
Posts: 144
Joined: Sun Dec 19, 2010 8:43 am

YoonKyung wrote:It's really fantastic, it's perfect.
NO FIREFLIES, NEED NOT SUPER SAMPLING and ULTRA FAST(52Msps with 4xGTX590, double speed of 2.46b).
This is what I am waiting for.
Many many thanks.

Regards,
Man i hate you ... you have an army of GPUs .... where you work ...at NASA?
..
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

tyrot wrote:ok sorry for bothering but i updated video card driver and cuda ...i see only GTX 470 in my inactive video card and i cannot add it to active list..
What can be wrong ?
I'd met same situation, too.
So, I uninstalled and reinstalled the driver.
And I got success.
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

tyrot wrote:
YoonKyung wrote:It's really fantastic, it's perfect.
NO FIREFLIES, NEED NOT SUPER SAMPLING and ULTRA FAST(52Msps with 4xGTX590, double speed of 2.46b).
This is what I am waiting for.
Many many thanks.
Regards,
Man i hate you ... you have an army of GPUs .... where you work ...at NASA?
Don't hate me ;) , if you have any large render task, such as an animation, please let me know, I can help you.
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
tyrot
Licensed Customer
Posts: 144
Joined: Sun Dec 19, 2010 8:43 am

YoonKyung wrote:
tyrot wrote:
YoonKyung wrote:It's really fantastic, it's perfect.
NO FIREFLIES, NEED NOT SUPER SAMPLING and ULTRA FAST(52Msps with 4xGTX590, double speed of 2.46b).
This is what I am waiting for.
Many many thanks.
Regards,
Man i hate you ... you have an army of GPUs .... where you work ...at NASA?
Don't hate me ;) , if you have any large render task, such as an animation, please let me know, I can help you.
wow so nice of you ... just out of curiosity what kind of super motherboards you have ?
..
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