OctaneRender® pre-Beta 2.4 (win x64) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Could you please give some more information? Does it happen all the time or sporadically? Is it reproducable? Can you remember what you were doing when it crashed?msciwiarski wrote:Hi,
Octane 2.4 still has unexpected crashes when I try to manipulate with node connection in graph editor
cheers
Michal
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I love that splash screen is back !!!!! UI rox too
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
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- Elvissuperstar007
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I hope this upgrade will fix quickly, there are a few bugs ))
good luck! good release
good luck! good release
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Marcus, will it be possible to set roughness with a floatimage with the fix? in 2.3 v5 using a floatimage causes the power to be limited to 3 decimal places so this fix may be needed both for using the floattexture slider and a floatimage map.abstrax wrote:Thanks for the heads up. I have fixed the problem and it will become available with the next release.oguzbir wrote:Bug report:
In v2.4 the specular material's roughness parameter; floattexture default value has 4 digit as -> 0.0000
In 2.3_v5 the same parameter used to have 7 digit value 0.0000000
Explanation:
If you try create a specular material in 2.4 from start, the roughness floattexture jumps to 0.0001 as you edit the slider the material instantly get too much roughness. We cannot create a less roughned glass in 2.4
I created a test file in 2.3v5 and gave a less value in roughness like 0.0000078 and open the file in 2.4
The roughness value displays like 0.0000 but actually preserves the previous value in file.
Which is <value>7.8e-006</value>.
Cheers,
Marcus
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
im taking back my words...
this version is veeeery nice !
I already deleted the previous one
this version is veeeery nice !
I already deleted the previous one

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
I'm glad to help.abstrax wrote: Thanks man! That gave us the actual hint, where the problem lies: The light is shadowing itself... That should be solvable.
Cheers,
Marcus
But hey Marcus,
Since I've posted my benchmark earlier. Besides the slight (not very much) performance gain.
Octane is now, nearly unresponsive while rendering. I use the max samples to a very low value to gain resposive UI.
It's hard to select a node and change parameters..
Although this is a bit annoying, would it my problems gone away if I happen to add another Card to my machine
but not activating in render. ( This version does not let us to use multi-GPU I know)
In order to gain UI resposivity what should I do besides lowering max samples..
Any clues regarding feature releases or current?
Hope it makes sense
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
necko77 wrote:

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
I hope the 2.4 has the saving bug fixed.......http://www.refractivesoftware.com/forum ... =33&t=4656
also importing mesh (the last button in node inspector) does not keep material settings...hope this will be fixed too....
also importing mesh (the last button in node inspector) does not keep material settings...hope this will be fixed too....
Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM