yes, but render passes will be fixed/improved on new releases. This version was only a test and preview for passes. I hope this makes some sense_Fertig wrote:Great that we finally have passes =)
Is anyone else experiencing c4d stalls when trying to stop a render in the picture viewer? It's only happening with the passes switched on.
Version 2.10.0 - TEST1 - fixed (01.10.14)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Oh that's good to hear. I stopped using them because on some occasions, the render would just slow down so much that it got painful. But other then that it's fantastic! Absolutely love that it has multilayered files! No more millions of files.aoktar wrote:yes, but render passes will be fixed/improved on new releases. This version was only a test and preview for passes. I hope this makes some sense_Fertig wrote:Great that we finally have passes =)
Is anyone else experiencing c4d stalls when trying to stop a render in the picture viewer? It's only happening with the passes switched on.
Hi,
i couldnt test the 2.1 yet. But noticed a reversed behavior for Hdri gamma value on previous version. for darker shadows i always set it around 0.7 but result gets brighter weirdly while it should gets darker.
i couldnt test the 2.1 yet. But noticed a reversed behavior for Hdri gamma value on previous version. for darker shadows i always set it around 0.7 but result gets brighter weirdly while it should gets darker.
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Hi Oaktar,
It seems like the new release uses static noise again (like in the very first versions of octane). It´s a huge disadvantage for animations as the noise id not changing from frame to frame.
I searched about it and they seem to have the same problem over at the 3Ds Max plugin:
http://render.otoy.com/forum/viewtopic. ... 30#p205590
Unfortunately I have to go back to the 2.06 Release till its fixed
Its something animations look really weird with. Just watch the video over at the post i have linked.
And I agree with the people that run into this Issue. Please make it an option "Static Noise: On / Off" (As in Vray for example)
If this is not releated to the plugin please forward this to the devs of the standalone
Would be really nice!
Cheers,
Raphael
It seems like the new release uses static noise again (like in the very first versions of octane). It´s a huge disadvantage for animations as the noise id not changing from frame to frame.
I searched about it and they seem to have the same problem over at the 3Ds Max plugin:
http://render.otoy.com/forum/viewtopic. ... 30#p205590
Unfortunately I have to go back to the 2.06 Release till its fixed

Its something animations look really weird with. Just watch the video over at the post i have linked.
And I agree with the people that run into this Issue. Please make it an option "Static Noise: On / Off" (As in Vray for example)
If this is not releated to the plugin please forward this to the devs of the standalone

Would be really nice!
Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
Hi Oaktar,
It seems like the new release uses static noise again (like in the very first versions of octane). It´s a huge disadvantage for animations as the noise id not changing from frame to frame.
I searched about it and they seem to have the same problem over at the 3Ds Max plugin:
viewtopic.php?f=80&t=42714&hilit=static+noise&start=30#p205590
Unfortunately I have to go back to the 2.06 Release till its fixed
Its something animations look really weird with. Just watch the video over at the post i have linked.
And I agree with the people that run into this Issue. Please make it an option "Static Noise: On / Off" (As in Vray for example)
If this is not releated to the plugin please forward this to the devs of the standalone
Would be really nice!
Cheers,
Raphael
is your cam animated?
because i seem to get valid results with an animated cam.. maybe its connected to that?
br.mo
Hi Aoktar,
We installed this version now, and the bug reported in http://render.otoy.com/forum/viewtopic. ... 50#p202486 is persistent.
We would kindly ask you to look into the issue as soon as possible, as we cannot finish the project we're working on.
This is not beta software anymore, and we assume that the features work as advertised.
Thanks,
::mate::
We installed this version now, and the bug reported in http://render.otoy.com/forum/viewtopic. ... 50#p202486 is persistent.
We would kindly ask you to look into the issue as soon as possible, as we cannot finish the project we're working on.
This is not beta software anymore, and we assume that the features work as advertised.
Thanks,
::mate::
SEHSUCHT Berlin - 22x GTX 780
yes, not beta but continously new features are coming. Cannot sleep much. I'm sending to you a PMmate wrote:Hi Aoktar,
We installed this version now, and the bug reported in http://render.otoy.com/forum/viewtopic. ... 50#p202486 is persistent.
We would kindly ask you to look into the issue as soon as possible, as we cannot finish the project we're working on.
This is not beta software anymore, and we assume that the features work as advertised.
Thanks,
::mate::
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
momade wrote:Hi Oaktar,
It seems like the new release uses static noise again (like in the very first versions of octane). It´s a huge disadvantage for animations as the noise id not changing from frame to frame.
I searched about it and they seem to have the same problem over at the 3Ds Max plugin:
viewtopic.php?f=80&t=42714&hilit=static+noise&start=30#p205590
Unfortunately I have to go back to the 2.06 Release till its fixed
Its something animations look really weird with. Just watch the video over at the post i have linked.
And I agree with the people that run into this Issue. Please make it an option "Static Noise: On / Off" (As in Vray for example)
If this is not releated to the plugin please forward this to the devs of the standalone
Would be really nice!
Cheers,
Raphael
is your cam animated?
because i seem to get valid results with an animated cam.. maybe its connected to that?
br.mo
Thanks for your reply.
I have my camera keyframe-animated. Unfortunately it´s not working.
I also tried all methods (send all scene data, only send updated data etc) everywhere the same.
I also did a quick test with the 2.06 and it works as expected (no static noise)
P.s. @ Aoktar:
Subdivision from Octane Object tag still do not work in final rendering (Picture viewer)
Thanks for looking into it!
Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
yes, it's a result of 2.10. Someone likes this, but not for me.Silverwing wrote:Hi Oaktar,
It seems like the new release uses static noise again (like in the very first versions of octane). It´s a huge disadvantage for animations as the noise id not changing from frame to frame.
I searched about it and they seem to have the same problem over at the 3Ds Max plugin:
http://render.otoy.com/forum/viewtopic. ... 30#p205590
Unfortunately I have to go back to the 2.06 Release till its fixed
Its something animations look really weird with. Just watch the video over at the post i have linked.
And I agree with the people that run into this Issue. Please make it an option "Static Noise: On / Off" (As in Vray for example)
If this is not releated to the plugin please forward this to the devs of the standalone
Would be really nice!
Cheers,
Raphael
Also subdiv in objecttag, is not very critical. I'll check it after some work and release.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Only... Aoktar, thanks for this version, the renders is more faster and for me the crashes are finish, O.M.G. Test in progress.
Thanks to all team of Otoy
Thanks to all team of Otoy
Octane for Cinema 4D v.3.04.3
Mac Pro 4.1, Mavericks 10.9.5 - 48GB RAM - 512GB SSDD (2X256GB RAID 0)
GTX 780Ti + GTX 780Ti OC + GTX TITAN BLACK
http://www.varnaworks.com
Mac Pro 4.1, Mavericks 10.9.5 - 48GB RAM - 512GB SSDD (2X256GB RAID 0)
GTX 780Ti + GTX 780Ti OC + GTX TITAN BLACK
http://www.varnaworks.com