weird. This info is not enough to do check, sorry. It's working well here. I can check it, if you could give more spesific info, bugreport, scenes.Gumz wrote:I have noticed Cinema 4d crashes a lot when I try to convert c4d materials.
Running r16 with v. 2.06.1
Last stabile version 2.06.1 - (09.09.14)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- connartist
- Posts: 20
- Joined: Sun Nov 17, 2013 5:11 am
I'm trying to place objects into a scene that was shot with a camera using C4D's camera tracker and I was wondering if there was a way to get the Background object to appear in Octane so I can see the footage?
i wrote that one message earlier. Also check sample scenes.connartist wrote:I'm trying to place objects into a scene that was shot with a camera using C4D's camera tracker and I was wondering if there was a way to get the Background object to appear in Octane so I can see the footage?
Compositing over a background is possible. Just create a background object with c4d material. put a texture to diffuse.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Alessandrobassp
- Posts: 14
- Joined: Tue May 29, 2012 1:26 am
Hello Beppe !!
I have a problem with my hair ... not only in reality but also in rendering now !!
When I use the Octane renderer images you do not see one single hair, even if I try everything. (While in live viewer only guidelines appear well .... I think if I do "generated spilane" I can perfectly render the hair ... but always in the live viewer). I hope you can give me a hand ... I thought that someone else had this problem and expect you to solve it for me! But ... it seems I'm the first

I have a problem with my hair ... not only in reality but also in rendering now !!

When I use the Octane renderer images you do not see one single hair, even if I try everything. (While in live viewer only guidelines appear well .... I think if I do "generated spilane" I can perfectly render the hair ... but always in the live viewer). I hope you can give me a hand ... I thought that someone else had this problem and expect you to solve it for me! But ... it seems I'm the first



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hi,
here is a screenshot from an example scene provided by aoktar in the first post of this discussion: as you can see, the guides numbers correspond at what you see in the live view, while the hairs numbers are relative to the picture viewer
p.s. in reality, i have very few hairs to play with
here is a screenshot from an example scene provided by aoktar in the first post of this discussion: as you can see, the guides numbers correspond at what you see in the live view, while the hairs numbers are relative to the picture viewer

p.s. in reality, i have very few hairs to play with

Hello! I encountered a small problem nell'attribute editor of the materials, particularly in the displacement channel
I can not load the texture in the channel, nothing happens.
the problem does not arise simply by using the node graph.
sorry for my terrible english: D
I can not load the texture in the channel, nothing happens.
the problem does not arise simply by using the node graph.
sorry for my terrible english: D
Win 7 64 |N°4 Geforce GTX780 | i7 3770k 3.50ghz | 32GB
Win 7 64 | Geforce GTX590 / Geforce 210 | i7 3770 | 12GB
Win 7 64 | Geforce GTX590 / Geforce 210 | i7 3770 | 12GB
Hello,
if you drag the lower right corner of a node (resizing node in node editor) above the the nodes top border it breaks it (makes it impossible to fix/select/delete) same thing by dragging it left beyond the nodes left border.
if you drag the lower right corner of a node (resizing node in node editor) above the the nodes top border it breaks it (makes it impossible to fix/select/delete) same thing by dragging it left beyond the nodes left border.
Hi,zetter wrote:Hello! I encountered a small problem nell'attribute editor of the materials, particularly in the displacement channel
I can not load the texture in the channel, nothing happens.
the problem does not arise simply by using the node graph.
sorry for my terrible english: D
you can't connect any node except a Displacement node to displacement slot. I hope that helps to you
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks,ratata wrote:Hello,
if you drag the lower right corner of a node (resizing node in node editor) above the the nodes top border it breaks it (makes it impossible to fix/select/delete) same thing by dragging it left beyond the nodes left border.
i'll check it for that
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Alessandrobassp
- Posts: 14
- Joined: Tue May 29, 2012 1:26 am
bepeg4d wrote:hi,
here is a screenshot from an example scene provided by aoktar in the first post of this discussion: as you can see, the guides numbers correspond at what you see in the live view, while the hairs numbers are relative to the picture viewer
p.s. in reality, i have very few hairs to play with
Grazie Beppe !!