OctaneRender™ for LightWave™ 2.0 preview

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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gordonrobb
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juanjgon wrote:
gordonrobb wrote:I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?
I am not sure, I think that this is an issue of the Octane algorithm, but we should test it in Standalone also to see how it works.

-Juanjo
Oh it is definitely like this in standalone, was just shooting the breeze with the question " do you think it will improve "
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juanjgon
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New 2.0 feature: Native Octane support for Pixar OpenSubdiv.

-Juanjo
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MrFurious
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Wow.. Feels like Xmas! Juanjo roughly when may we expect Santa to deliver all these goodies?
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geo_n
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How will opensubdiv work since lightwave itself doesn't support it in layout?
Is this a stand alone features?
vipvip
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geo_n wrote:How will opensubdiv work since lightwave itself doesn't support it in layout?
Is this a stand alone features?
i gather it is the octane engine which subdivises himself the low poly mesh...
that's another good feature !
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BorisGoreta
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Can we use displacement mapping on top of subdivision surfaces ?
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juanjgon
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geo_n wrote:How will opensubdiv work since lightwave itself doesn't support it in layout?
Is this a stand alone features?
Yes, the subdivision is done at render time by Octane. You only need in the scene the base polygonal object without subdivisions.

-Juanjo
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juanjgon
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BorisGoreta wrote:Can we use displacement mapping on top of subdivision surfaces ?
Yes :)

-Juanjo
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vipvip
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i don't know well & have never used the Pixar subd system but if i remember well, i've heard it was new mapping functions for them, easier and more intuitive than the UV system ...
If it is confirmed, will we have such features with the lw-octane version ?
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BorisGoreta
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Can we use this subdivision surfaces for ZBrush detailed objects ? Is it possible to displace subdivision surfaces after the low poly objecr gets subdivided ? ( without using displacement mapping feature)
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