Oh it is definitely like this in standalone, was just shooting the breeze with the question " do you think it will improve "juanjgon wrote:I am not sure, I think that this is an issue of the Octane algorithm, but we should test it in Standalone also to see how it works.gordonrobb wrote:I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?
-Juanjo
OctaneRender™ for LightWave™ 2.0 preview
Moderator: juanjgon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Wow.. Feels like Xmas! Juanjo roughly when may we expect Santa to deliver all these goodies?
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Can we use displacement mapping on top of subdivision surfaces ?
19 x NVIDIA GTX http://www.borisgoreta.com
Yes, the subdivision is done at render time by Octane. You only need in the scene the base polygonal object without subdivisions.geo_n wrote:How will opensubdiv work since lightwave itself doesn't support it in layout?
Is this a stand alone features?
-Juanjo
i don't know well & have never used the Pixar subd system but if i remember well, i've heard it was new mapping functions for them, easier and more intuitive than the UV system ...
If it is confirmed, will we have such features with the lw-octane version ?
If it is confirmed, will we have such features with the lw-octane version ?
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Can we use this subdivision surfaces for ZBrush detailed objects ? Is it possible to displace subdivision surfaces after the low poly objecr gets subdivided ? ( without using displacement mapping feature)
19 x NVIDIA GTX http://www.borisgoreta.com