
Octane 2.0 Object Motion Blur and some other features
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
OctaneRender is going to blow the industry away and beyond 

Hi Karba,
will it be possible to use Water Level with the displacement ?
Like this : http://www.peterguthrie.net/blog/2010/0 ... nded-metal
Thank you !
will it be possible to use Water Level with the displacement ?
Like this : http://www.peterguthrie.net/blog/2010/0 ... nded-metal
Thank you !
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Noooooooooooooooooooooooooo!!!!Karba wrote:relox wrote:it will have come out edges??? this is just an example----
Not true. You just have not found a way yet.Karba wrote:It will. There is no way to avoid it....
What will happen if rounded edges are applied to a displacement surface joint like this?
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Can't you just chamfer this edge and unwrap it properly to avoid this kind of edge?
Games use it this way since a long time. If you just add a cubic unwrap the seam will appear. with proper UV-Mapping it shouldn't.
Games use it this way since a long time. If you just add a cubic unwrap the seam will appear. with proper UV-Mapping it shouldn't.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Will there be a way to set the midpoint for displacements. So that you can have negative and positive displacements?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
+1 : Very important to avoid changing the average volume of models (Bump on characters clothes for example) !Will there be a way to set the midpoint for displacements. So that you can have negative and positive displacements ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Thanks karba, if you have some example with the width a wall facing to the camera it will help alot, if its not i will wait a bit to someone makes an expample, yes i can chamfered the walls but i have it tested with other software Corona with a wall chamfered occurs the same cut edges it will display but not like if the wall was a square object,they look less.
Waa !
I just discovered this topic and i'm pretty impressed.
The truck animation is just awesome.
What scatterer did you use for vegetation?
Was the truck anim achieved with craft director, madcar,ant simulator ???
Can't wait to have all this stuffs, especialy also the hair (I just post my first Octane rendering in the galery; Hair was achieved with geometry and i'm not pretty satisfacted of the result...). link below:
http://render.otoy.com/forum/viewtopic.php?f=5&t=39332
Anyway keep doing the good job and please give us a 2.0 RC version as soon as possible !!!
Best regards.
I just discovered this topic and i'm pretty impressed.
The truck animation is just awesome.
What scatterer did you use for vegetation?
Was the truck anim achieved with craft director, madcar,ant simulator ???
Can't wait to have all this stuffs, especialy also the hair (I just post my first Octane rendering in the galery; Hair was achieved with geometry and i'm not pretty satisfacted of the result...). link below:
http://render.otoy.com/forum/viewtopic.php?f=5&t=39332
Anyway keep doing the good job and please give us a 2.0 RC version as soon as possible !!!
Best regards.