MLT working - 9000 series or higher only

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
Post Reply
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

radiance wrote:yes,

we had to redo the multi-gpu using a different technique, so we launched 2.1 without it,
moved multi-gpu to the upcoming 2.2, and moved MLT to the 2.3 after that.

currently we're dug deep into the multi-gpu, which is nearly done.
then we break our heads over finishing MLT. :)

Radiance
A different technique? Could you let us know it?
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

it's not different for users, it's just a different internal architecture / way of doing it in the code.
the usage remains the same, and the fact that you can render larger resolutions with more GPUs is still true.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
juan
Licensed Customer
Posts: 61
Joined: Tue Feb 16, 2010 12:50 am
Contact:

so gpus are sharing memory or something?
Portfolio: http://www.tres31.com/site/

http://www.flickr.com/photos/tres31/



sr2 mobo / dual Xeon E5620 3.2Ghz / geforce gtx 480 + geforce 580 3gb msi twin frozr III / 20gb RAM
Post Reply

Return to “Commercial Product News & Releases (Download here)”