A different technique? Could you let us know it?radiance wrote:yes,
we had to redo the multi-gpu using a different technique, so we launched 2.1 without it,
moved multi-gpu to the upcoming 2.2, and moved MLT to the 2.3 after that.
currently we're dug deep into the multi-gpu, which is nearly done.
then we break our heads over finishing MLT.
Radiance
MLT working - 9000 series or higher only
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
it's not different for users, it's just a different internal architecture / way of doing it in the code.
the usage remains the same, and the fact that you can render larger resolutions with more GPUs is still true.
Radiance
the usage remains the same, and the fact that you can render larger resolutions with more GPUs is still true.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
so gpus are sharing memory or something?
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sr2 mobo / dual Xeon E5620 3.2Ghz / geforce gtx 480 + geforce 580 3gb msi twin frozr III / 20gb RAM